#include "../flipbip39.h" #include "../helpers/flipbip39_custom_event.h" #include "../helpers/flipbip39_haptic.h" #include "../helpers/flipbip39_led.h" #include "../views/flipbip39_scene_2.h" void flipbip39_scene_2_callback(FlipBip39CustomEvent event, void* context) { furi_assert(context); FlipBip39* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void flipbip39_scene_scene_2_on_enter(void* context) { furi_assert(context); FlipBip39* app = context; flipbip39_scene_2_set_callback(app->flipbip39_scene_2, flipbip39_scene_2_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, FlipBip39ViewIdScene2); } bool flipbip39_scene_scene_2_on_event(void* context, SceneManagerEvent event) { FlipBip39* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case FlipBip39CustomEventScene2Left: case FlipBip39CustomEventScene2Right: break; case FlipBip39CustomEventScene2Up: case FlipBip39CustomEventScene2Down: break; case FlipBip39CustomEventScene2Back: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, FlipBip39SceneMenu)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void flipbip39_scene_scene_2_on_exit(void* context) { FlipBip39* app = context; UNUSED(app); }