#pragma once #include void callback_submenu_choices(void *context, uint32_t index); bool message_input_callback(InputEvent *event, void *context); void message_draw_callback(Canvas *canvas, void *model); void wifi_settings_select(void *context, uint32_t index); void updated_wifi_ssid(void *context); void updated_wifi_pass(void *context); void updated_username(void *context); void updated_password(void *context); void fps_change(VariableItem *item); void game_settings_select(void *context, uint32_t index); void user_settings_select(void *context, uint32_t index); void screen_on_change(VariableItem *item); void sound_on_change(VariableItem *item); void vibration_on_change(VariableItem *item); void player_on_change(VariableItem *item); void vgm_x_change(VariableItem *item); void vgm_y_change(VariableItem *item);