#ifndef GAME_STATE_H #define GAME_STATE_H #include #include #include "game_state.h" #include "paper.h" #include "map.h" typedef struct GameState { Paper* paper; FuriTimer* timer; uint32_t last_tick; FuriMutex* mutex; uint16_t* map; int crash_flag; } GameState; void game_state_init(GameState* const game_state); void game_state_reinit(GameState* const game_state); void check_collision(GameState* const game_state); #endif