#include "../pokemon_app.h" #include "select_move2.hpp" static void select_move2_render_callback(Canvas* canvas, void* context) { canvas_clear(canvas); SelectPokemonModel* model = (SelectPokemonModel*)context; const uint8_t current_index = model->current_move; char move_num[5]; snprintf(move_num, sizeof(move_num), "#%03d", current_index + 1); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned( canvas, 55, 54 / 2, AlignLeft, AlignTop, move_table[current_index].name); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, move_num); canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon); canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18); canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Move #2"); canvas_set_font(canvas, FontPrimary); elements_button_center(canvas, "OK"); } static bool select_move2_input_callback(InputEvent* event, void* context) { furi_assert(context); SelectMove2* select_move2 = (SelectMove2*)context; bool consumed = false; if(event->type == InputTypePress && event->key == InputKeyOk) { with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { select_move2->app->current_move = model->current_move; select_move2->app->move2_hex_code = move_table[model->current_move].hex; }, false); view_dispatcher_switch_to_view(select_move2->app->view_dispatcher, AppViewSelectMove3); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyBack) { view_dispatcher_switch_to_view(select_move2->app->view_dispatcher, AppViewSelectMove1); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyLeft) { with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { if(model->current_move == 0) { model->current_move = 165; } else { model->current_move--; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyDown) { with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { if(model->current_move >= 10) { model->current_move -= 10; } else { model->current_move = 165; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyRight) { with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { if(model->current_move == 165) { model->current_move = 0; } else { model->current_move++; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyUp) { with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { if(model->current_move <= 155) { model->current_move += 10; } else { model->current_move = 0; ; } }, true); consumed = true; } return consumed; } void select_move2_enter_callback(void* context) { furi_assert(context); SelectMove2* select_move2 = (SelectMove2*)context; with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { model->current_pokemon = select_move2->app->current_pokemon; model->pokemon_hex_code = select_move2->app->pokemon_hex_code; model->current_level = select_move2->app->current_level; model->move1_hex_code = select_move2->app->move1_hex_code; model->move2_hex_code = select_move2->app->move2_hex_code; }, true); } bool select_move2_custom_callback(uint32_t event, void* context) { UNUSED(event); furi_assert(context); SelectMove2* select_move2 = (SelectMove2*)context; view_dispatcher_send_custom_event(select_move2->app->view_dispatcher, 0); return true; } void select_move2_exit_callback(void* context) { furi_assert(context); UNUSED(context); } SelectMove2* select_move2_alloc(App* app) { SelectMove2* select_move2 = (SelectMove2*)malloc(sizeof(SelectMove2)); select_move2->app = app; select_move2->view = view_alloc(); view_set_context(select_move2->view, select_move2); view_allocate_model(select_move2->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel)); with_view_model_cpp( select_move2->view, SelectPokemonModel*, model, { model->current_move = app->current_move; model->move2_hex_code = app->move2_hex_code; }, true); view_set_draw_callback(select_move2->view, select_move2_render_callback); view_set_input_callback(select_move2->view, select_move2_input_callback); view_set_enter_callback(select_move2->view, select_move2_enter_callback); view_set_custom_callback(select_move2->view, select_move2_custom_callback); view_set_exit_callback(select_move2->view, select_move2_exit_callback); return select_move2; } void select_move2_free(App* app) { furi_assert(app->select_move2); view_free(app->select_move2->view); free(app->select_move2); } View* select_move2_get_view(App* app) { furi_assert(app->select_move2); return app->select_move2->view; }