#include "../pokemon_app.h" #include "select_level.hpp" static void select_level_render_callback(Canvas* canvas, void* context) { canvas_clear(canvas); SelectPokemonModel* model = (SelectPokemonModel*)context; const uint8_t current_index = model->current_level; char level_num[5]; snprintf(level_num, sizeof(level_num), "#%03d", current_index); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned( canvas, 55, 54 / 2, AlignLeft, AlignTop, "Level:"); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 55, 38, AlignLeft, AlignTop, level_num); canvas_draw_icon(canvas, 0, 0, pokemon_table[model->current_pokemon].icon); canvas_draw_icon(canvas, 128 - 80, 0, &I_Space_80x18); canvas_draw_str_aligned(canvas, (128 - 40), 5, AlignCenter, AlignTop, "Select Level"); canvas_set_font(canvas, FontPrimary); elements_button_center(canvas, "OK"); } static bool select_level_input_callback(InputEvent* event, void* context) { furi_assert(context); SelectLevel* select_level = (SelectLevel*)context; bool consumed = false; if(event->type == InputTypePress && event->key == InputKeyOk) { with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { select_level->app->current_level = model->current_level; }, false); view_dispatcher_switch_to_view(select_level->app->view_dispatcher, AppViewSelectMove1); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyBack) { view_dispatcher_switch_to_view(select_level->app->view_dispatcher, AppViewSelectPokemon); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyLeft) { with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { if(model->current_level == 3) { model->current_level = 100; } else { model->current_level--; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyDown) { with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { if(model->current_level >= 10) { model->current_level -= 10; } else { model->current_level = 100; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyRight) { with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { if(model->current_level == 100) { model->current_level = 3; } else { model->current_level++; } }, true); consumed = true; } else if(event->type == InputTypePress && event->key == InputKeyUp) { with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { if(model->current_level <= 90) { model->current_level += 10; } else { model->current_level = 3; ; } }, true); consumed = true; } return consumed; } void select_level_enter_callback(void* context) { furi_assert(context); SelectLevel* select_level = (SelectLevel*)context; with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { model->current_pokemon = select_level->app->current_pokemon; model->pokemon_hex_code = select_level->app->pokemon_hex_code; model->current_level = select_level->app->current_level; }, true); } bool select_level_custom_callback(uint32_t event, void* context) { UNUSED(event); furi_assert(context); SelectLevel* select_level = (SelectLevel*)context; view_dispatcher_send_custom_event(select_level->app->view_dispatcher, 0); return true; } void select_level_exit_callback(void* context) { furi_assert(context); UNUSED(context); } SelectLevel* select_level_alloc(App* app) { SelectLevel* select_level = (SelectLevel*)malloc(sizeof(SelectLevel)); select_level->app = app; select_level->view = view_alloc(); view_set_context(select_level->view, select_level); view_allocate_model(select_level->view, ViewModelTypeLockFree, sizeof(SelectPokemonModel)); with_view_model_cpp( select_level->view, SelectPokemonModel*, model, { model->current_level = app->current_level; }, true); view_set_draw_callback(select_level->view, select_level_render_callback); view_set_input_callback(select_level->view, select_level_input_callback); view_set_enter_callback(select_level->view, select_level_enter_callback); view_set_custom_callback(select_level->view, select_level_custom_callback); view_set_exit_callback(select_level->view, select_level_exit_callback); return select_level; } void select_level_free(App* app) { furi_assert(app->select_level); view_free(app->select_level->view); free(app->select_level); } View* select_level_get_view(App* app) { furi_assert(app->select_level); return app->select_level->view; }