#pragma once #include "../findmy.h" #include typedef enum { FindMyMainEventToggle, FindMyMainEventBackground, FindMyMainEventConfig, FindMyMainEventIntervalUp, FindMyMainEventIntervalDown, FindMyMainEventQuit, } FindMyMainEvent; typedef struct FindMyMain FindMyMain; typedef void (*FindMyMainCallback)(FindMyMainEvent event, void* context); // Main functionality FindMyMain* findmy_main_alloc(FindMy* app); void findmy_main_free(FindMyMain* findmy_main); View* findmy_main_get_view(FindMyMain* findmy_main); // To communicate with scene void findmy_main_set_callback(FindMyMain* findmy_main, FindMyMainCallback callback, void* context); // To redraw when info changes void findmy_main_update_active(FindMyMain* findmy_main, bool active); void findmy_main_update_interval(FindMyMain* findmy_main, uint8_t interval); void findmy_main_update_type(FindMyMain* findmy_main, FindMyType type);