#pragma GCC optimize("-Os") #include "flipbip.h" #include "helpers/flipbip_file.h" #include "helpers/flipbip_haptic.h" // From: lib/crypto #include #include bool flipbip_custom_event_callback(void* context, uint32_t event) { furi_assert(context); FlipBip* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } void flipbip_tick_event_callback(void* context) { furi_assert(context); FlipBip* app = context; scene_manager_handle_tick_event(app->scene_manager); } //leave app if back button pressed bool flipbip_navigation_event_callback(void* context) { furi_assert(context); FlipBip* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void text_input_callback(void* context) { furi_assert(context); FlipBip* app = context; bool handled = false; // check that there is text in the input if(strlen(app->input_text) > 0) { if(app->input_state == FlipBipTextInputPassphrase) { if(app->passphrase == FlipBipPassphraseOn) { strcpy(app->passphrase_text, app->input_text); } // clear input text memzero(app->input_text, TEXT_BUFFER_SIZE); // reset input state app->input_state = FlipBipTextInputDefault; handled = true; view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings); } else if(app->input_state == FlipBipTextInputMnemonic) { if(app->import_from_mnemonic == 1) { strcpy(app->import_mnemonic_text, app->input_text); int status = FlipBipStatusSuccess; // Check if the mnemonic is valid if(mnemonic_check(app->import_mnemonic_text) == 0) status = FlipBipStatusMnemonicCheckError; // 13 = mnemonic check error // Save the mnemonic to persistent storage else if(!flipbip_save_file_secure(app->import_mnemonic_text)) status = FlipBipStatusSaveError; // 12 = save error if(status == FlipBipStatusSuccess) { //notification_message(app->notification, &sequence_blink_cyan_100); flipbip_play_happy_bump(app); } else { //notification_message(app->notification, &sequence_blink_red_100); flipbip_play_long_bump(app); } memzero(app->import_mnemonic_text, TEXT_BUFFER_SIZE); } // clear input text memzero(app->input_text, TEXT_BUFFER_SIZE); // reset input state app->input_state = FlipBipTextInputDefault; handled = true; view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdMenu); } } if(!handled) { // clear input text memzero(app->input_text, TEXT_BUFFER_SIZE); // reset input state app->input_state = FlipBipTextInputDefault; view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdMenu); } } FlipBip* flipbip_app_alloc() { FlipBip* app = malloc(sizeof(FlipBip)); app->gui = furi_record_open(RECORD_GUI); app->notification = furi_record_open(RECORD_NOTIFICATION); //Turn backlight on, believe me this makes testing your app easier notification_message(app->notification, &sequence_display_backlight_on); //Scene additions app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); app->scene_manager = scene_manager_alloc(&flipbip_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, flipbip_navigation_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, flipbip_tick_event_callback, 100); view_dispatcher_set_custom_event_callback(app->view_dispatcher, flipbip_custom_event_callback); app->submenu = submenu_alloc(); // Settings app->haptic = FlipBipHapticOn; app->led = FlipBipLedOn; app->bip39_strength = FlipBipStrength256; // 256 bits (24 words) app->passphrase = FlipBipPassphraseOff; // Main menu app->bip44_coin = FlipBipCoinBTC0; // 0 (BTC) app->overwrite_saved_seed = 0; app->import_from_mnemonic = 0; // Text input app->input_state = FlipBipTextInputDefault; view_dispatcher_add_view( app->view_dispatcher, FlipBipViewIdMenu, submenu_get_view(app->submenu)); app->flipbip_startscreen = flipbip_startscreen_alloc(); view_dispatcher_add_view( app->view_dispatcher, FlipBipViewIdStartscreen, flipbip_startscreen_get_view(app->flipbip_startscreen)); app->flipbip_scene_1 = flipbip_scene_1_alloc(); view_dispatcher_add_view( app->view_dispatcher, FlipBipViewIdScene1, flipbip_scene_1_get_view(app->flipbip_scene_1)); app->variable_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, FlipBipViewIdSettings, variable_item_list_get_view(app->variable_item_list)); app->text_input = text_input_alloc(); text_input_set_result_callback( app->text_input, text_input_callback, (void*)app, app->input_text, TEXT_BUFFER_SIZE, //clear default text true); text_input_set_header_text(app->text_input, "Input"); view_dispatcher_add_view( app->view_dispatcher, FlipBipViewIdTextInput, text_input_get_view(app->text_input)); //End Scene Additions return app; } void flipbip_app_free(FlipBip* app) { furi_assert(app); // Scene manager scene_manager_free(app->scene_manager); text_input_free(app->text_input); // View Dispatcher view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdMenu); view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene1); view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdSettings); view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdTextInput); submenu_free(app->submenu); view_dispatcher_free(app->view_dispatcher); furi_record_close(RECORD_GUI); app->gui = NULL; app->notification = NULL; //Remove whatever is left memzero(app, sizeof(FlipBip)); free(app); } int32_t flipbip_app(void* p) { UNUSED(p); FlipBip* app = flipbip_app_alloc(); // Disabled because causes exit on custom firmwares such as RM /*if(!furi_hal_region_is_provisioned()) { flipbip_app_free(app); return 1; }*/ view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene( app->scene_manager, FlipBipSceneStartscreen); //Start with start screen //scene_manager_next_scene(app->scene_manager, FlipBipSceneMenu); //if you want to directly start with Menu furi_hal_power_suppress_charge_enter(); view_dispatcher_run(app->view_dispatcher); furi_hal_power_suppress_charge_exit(); flipbip_app_free(app); return 0; }