#include "flipchess_voice.h" #include #include #include "../sam/stm32_sam.h" STM32SAM voice; int32_t flipchess_voice_game(void* p) { UNUSED(p); if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("SHAAL WE PLAY AY GAME?"); furi_hal_speaker_release(); } return 0; } int32_t flipchess_voice_no(void* p) { UNUSED(p); if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("No"); furi_hal_speaker_release(); } return 0; }