#include "../flipbip.h" #include #include #include #include #include #include "../helpers/flipbip_haptic.h" #include "../helpers/flipbip_speaker.h" #include "../helpers/flipbip_led.h" struct FlipBipScene2 { View* view; FlipBipScene2Callback callback; void* context; }; typedef struct { int screen_text; } FlipBipScene2Model; char buttonText[11][14] = { "", "Press Up", "Press Down", "Press Left", "Press Right", "Press Ok", "Release Up", "Release Down", "Release Left", "Release Right", "Release Ok", }; void flipbip_scene_2_set_callback( FlipBipScene2* instance, FlipBipScene2Callback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } void flipbip_scene_2_draw(Canvas* canvas, FlipBipScene2Model* model) { canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples"); canvas_set_font(canvas, FontSecondary); char *strInput = malloc(15); strcpy(strInput, buttonText[model->screen_text]); canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput); free(strInput); } static void flipbip_scene_2_model_init(FlipBipScene2Model* const model) { model->screen_text = 0; } bool flipbip_scene_2_input(InputEvent* event, void* context) { furi_assert(context); FlipBipScene2* instance = context; if (event->type == InputTypeRelease) { switch(event->key) { case InputKeyBack: with_view_model( instance->view, FlipBipScene2Model * model, { UNUSED(model); flipbip_stop_all_sound(instance->context); instance->callback(FlipBipCustomEventScene2Back, instance->context); flipbip_play_long_bump(instance->context); }, true); break; case InputKeyUp: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 6; flipbip_play_bad_bump(instance->context); flipbip_stop_all_sound(instance->context); flipbip_led_set_rgb(instance->context, 255, 0, 255); }, true); break; case InputKeyDown: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 7; flipbip_play_bad_bump(instance->context); flipbip_stop_all_sound(instance->context); flipbip_led_set_rgb(instance->context, 255, 255, 0); }, true); break; case InputKeyLeft: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 8; flipbip_play_bad_bump(instance->context); flipbip_stop_all_sound(instance->context); flipbip_led_set_rgb(instance->context, 0, 255, 255); }, true); break; case InputKeyRight: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 9; flipbip_play_bad_bump(instance->context); flipbip_stop_all_sound(instance->context); flipbip_led_set_rgb(instance->context, 255, 0, 0); }, true); break; case InputKeyOk: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 10; flipbip_play_bad_bump(instance->context); flipbip_stop_all_sound(instance->context); flipbip_led_set_rgb(instance->context, 255, 255, 255); }, true); break; case InputKeyMAX: break; } } else if (event->type == InputTypePress) { switch(event->key) { case InputKeyUp: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 1; flipbip_play_happy_bump(instance->context); flipbip_play_input_sound(instance->context); }, true); break; case InputKeyDown: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 2; flipbip_play_happy_bump(instance->context); flipbip_play_input_sound(instance->context); }, true); break; case InputKeyLeft: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 3; flipbip_play_happy_bump(instance->context); flipbip_play_input_sound(instance->context); }, true); break; case InputKeyRight: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 4; flipbip_play_happy_bump(instance->context); flipbip_play_input_sound(instance->context); }, true); break; case InputKeyOk: with_view_model( instance->view, FlipBipScene2Model * model, { model->screen_text = 5; flipbip_play_happy_bump(instance->context); flipbip_play_input_sound(instance->context); }, true); break; case InputKeyBack: case InputKeyMAX: break; } } return true; } void flipbip_scene_2_exit(void* context) { furi_assert(context); FlipBip* app = context; flipbip_stop_all_sound(app); //flipbip_led_reset(app); } void flipbip_scene_2_enter(void* context) { furi_assert(context); DOLPHIN_DEED(DolphinDeedPluginStart); } FlipBipScene2* flipbip_scene_2_alloc() { FlipBipScene2* instance = malloc(sizeof(FlipBipScene2)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipBipScene2Model)); view_set_context(instance->view, instance); view_set_draw_callback(instance->view, (ViewDrawCallback)flipbip_scene_2_draw); view_set_input_callback(instance->view, flipbip_scene_2_input); //view_set_enter_callback(instance->view, flipbip_scene_2_enter); view_set_exit_callback(instance->view, flipbip_scene_2_exit); with_view_model( instance->view, FlipBipScene2Model * model, { flipbip_scene_2_model_init(model); }, true); return instance; } void flipbip_scene_2_free(FlipBipScene2* instance) { furi_assert(instance); view_free(instance->view); free(instance); } View* flipbip_scene_2_get_view(FlipBipScene2* instance) { furi_assert(instance); return instance->view; }