#pragma once #include // Generate scene id and total number #define ADD_SCENE(name, id) Scene##id, typedef enum { #include "scene_config.h" SceneNum, } Scene; #undef ADD_SCENE extern const SceneManagerHandlers scene_handlers; // Generate scene on_enter handlers declaration #define ADD_SCENE(name, id) void scene_##name##_on_enter(void*); #include "scene_config.h" #undef ADD_SCENE // Generate scene on_event handlers declaration #define ADD_SCENE(name, id) bool scene_##name##_on_event(void* context, SceneManagerEvent event); #include "scene_config.h" #undef ADD_SCENE // Generate scene on_exit handlers declaration #define ADD_SCENE(name, id) void scene_##name##_on_exit(void* context); #include "scene_config.h" #undef ADD_SCENE