#include "scene.h" // Generate scene on_enter handlers array #define ADD_SCENE(name, id) scene_##name##_on_enter, static void (*const on_enter_handlers[])(void*) = { #include "scene_config.h" }; #undef ADD_SCENE // Generate scene on_event handlers array #define ADD_SCENE(name, id) scene_##name##_on_event, static bool (*const on_event_handlers[])(void* context, SceneManagerEvent event) = { #include "scene_config.h" }; #undef ADD_SCENE // Generate scene on_exit handlers array #define ADD_SCENE(name, id) scene_##name##_on_exit, static void (*const on_exit_handlers[])(void* context) = { #include "scene_config.h" }; #undef ADD_SCENE // Initialize scene handlers configuration structure const SceneManagerHandlers scene_handlers = { .on_enter_handlers = on_enter_handlers, .on_event_handlers = on_event_handlers, .on_exit_handlers = on_exit_handlers, .scene_num = SceneNum, };