#include "../gpio_app_i.h" void gpio_scene_reader_ok_callback(InputType type, void* context) { furi_assert(context); GpioApp* app = context; if(type == InputTypePress) { notification_message(app->notifications, &sequence_set_green_255); } else if(type == InputTypeRelease) { notification_message(app->notifications, &sequence_reset_green); } } void gpio_scene_reader_on_enter(void* context) { GpioApp* app = context; gpio_item_configure_all_pins(GpioModeInput); gpio_reader_set_ok_callback(app->gpio_reader, gpio_scene_reader_ok_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, GpioAppViewGpioReader); } bool gpio_scene_reader_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void gpio_scene_reader_on_exit(void* context) { UNUSED(context); gpio_item_configure_all_pins(GpioModeAnalog); }