#include #include #include #include #include #include #include #include #include #include #include #include static void scene_change_from_main_cb(void* context, uint32_t index) { PokemonFap* pokemon_fap = (PokemonFap*)context; /* Reuse of scenes to allow for using the same functions to set names */ switch(index) { case PokemonSceneNickname: case PokemonSceneOTName: case PokemonSceneUnownForm: scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneNickname, index); break; case PokemonSceneLevel: case PokemonSceneOTID: scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneLevel, index); break; case PokemonSceneGender: if(pokemon_gender_is_static( pokemon_fap->pdata, table_stat_base_get( pokemon_fap->pdata->pokemon_table, pokemon_stat_get(pokemon_fap->pdata, STAT_NUM, NONE), STAT_BASE_GENDER_RATIO, NONE))) return; break; } /* Set the navigation handler back to the basic one in the main menu. We only * want gen_back_event_callback from this menu as going back from the gen menu * means we need to free pdata. */ view_dispatcher_set_navigation_event_callback( pokemon_fap->view_dispatcher, main_menu_back_event_callback); /* Set scene state to the current index so we can have that element highlighted when * we return. */ scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneGenITrade, index); scene_manager_next_scene(pokemon_fap->scene_manager, index); } bool gen_back_event_callback(void* context) { furi_assert(context); PokemonFap* pokemon_fap = context; scene_manager_next_scene(pokemon_fap->scene_manager, PokemonSceneExitConfirm); return true; } void pokemon_scene_gen_on_enter(void* context) { char buf[32]; char name_buf[11]; // All name buffers are 11 bytes at most, including term PokemonFap* pokemon_fap = (PokemonFap*)context; int pkmn_num; uint32_t state; // Set up trade party struct if(!pokemon_fap->pdata) { state = scene_manager_get_scene_state(pokemon_fap->scene_manager, PokemonSceneGenITrade); switch(state) { case PokemonSceneGenITrade: state = GEN_I; break; case PokemonSceneGenIITrade: state = GEN_II; break; default: state = 0; break; } pokemon_fap->pdata = pokemon_data_alloc(state); /* Clear the scene state as this is the first entry in to this scene * we definitely want to be completely reset. */ scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneGenITrade, 0); /* Allocate select and trade views */ /* Allocates its own view and adds it to the main view_dispatcher */ pokemon_fap->select = select_pokemon_alloc( pokemon_fap->pdata, pokemon_fap->view_dispatcher, pokemon_fap->scene_manager, AppViewSelectPokemon); // Trade View /* Allocates its own view and adds it to the main view_dispatcher */ pokemon_fap->trade = trade_alloc( pokemon_fap->pdata, &pokemon_fap->pins, pokemon_fap->view_dispatcher, AppViewTrade); } pkmn_num = pokemon_stat_get(pokemon_fap->pdata, STAT_NUM, NONE); /* Clear the scene state of the Move scene since that is used to set the * highlighted menu item. * This could be done in move, but move would need its own custom exit handler * which is fine but would just waste a few more bytes compared to us handling * it here. */ scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneMove, 0); scene_manager_set_scene_state(pokemon_fap->scene_manager, PokemonSceneItemSet, 0); submenu_reset(pokemon_fap->submenu); snprintf( buf, sizeof(buf), "Pokemon: %s", table_stat_name_get(pokemon_fap->pdata->pokemon_table, pkmn_num)); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneSelect, scene_change_from_main_cb, pokemon_fap); pokemon_name_get(pokemon_fap->pdata, STAT_NICKNAME, name_buf, sizeof(name_buf)); snprintf(buf, sizeof(buf), "Nickname: %s", name_buf); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneNickname, scene_change_from_main_cb, pokemon_fap); snprintf( buf, sizeof(buf), "Level: %d", pokemon_stat_get(pokemon_fap->pdata, STAT_LEVEL, NONE)); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneLevel, scene_change_from_main_cb, pokemon_fap); if(pokemon_fap->pdata->gen == GEN_II) { snprintf( buf, sizeof(buf), "Held Item: %s", namedlist_name_get_index( pokemon_fap->pdata->item_list, pokemon_stat_get(pokemon_fap->pdata, STAT_HELD_ITEM, NONE))); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneItem, scene_change_from_main_cb, pokemon_fap); } submenu_add_item( pokemon_fap->submenu, "Select Moves", PokemonSceneMove, scene_change_from_main_cb, pokemon_fap); if(pokemon_fap->pdata->gen == GEN_I) { submenu_add_item( pokemon_fap->submenu, "Select Types", PokemonSceneType, scene_change_from_main_cb, pokemon_fap); } submenu_add_item( pokemon_fap->submenu, namedlist_name_get_index( pokemon_fap->pdata->stat_list, pokemon_stat_get(pokemon_fap->pdata, STAT_SEL, NONE)), PokemonSceneStats, scene_change_from_main_cb, pokemon_fap); if(pokemon_fap->pdata->gen == GEN_II) { snprintf( buf, sizeof(buf), "Shiny: %s", select_shiny_is_shiny(pokemon_fap->pdata) ? "Yes" : "No"); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneShiny, scene_change_from_main_cb, pokemon_fap); snprintf(buf, sizeof(buf), "Gender: %s", pokemon_gender_get(pokemon_fap->pdata)); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneGender, scene_change_from_main_cb, pokemon_fap); snprintf(buf, sizeof(buf), "Pokerus: %s", select_pokerus_status(pokemon_fap)); submenu_add_item( pokemon_fap->submenu, buf, PokemonScenePokerus, scene_change_from_main_cb, pokemon_fap); if(pokemon_stat_get(pokemon_fap->pdata, STAT_NUM, NONE) == 0xC8) { // Unown snprintf(buf, sizeof(buf), "Unown Form: %c", unown_form_get(pokemon_fap->pdata)); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneUnownForm, scene_change_from_main_cb, pokemon_fap); } } snprintf( buf, sizeof(buf), "OT ID#: %05d", pokemon_stat_get(pokemon_fap->pdata, STAT_OT_ID, NONE)); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneOTID, scene_change_from_main_cb, pokemon_fap); pokemon_name_get(pokemon_fap->pdata, STAT_OT_NAME, name_buf, sizeof(name_buf)); snprintf(buf, sizeof(buf), "OT Name: %s", name_buf); submenu_add_item( pokemon_fap->submenu, buf, PokemonSceneOTName, scene_change_from_main_cb, pokemon_fap); submenu_add_item( pokemon_fap->submenu, "Trade PKMN", PokemonSceneTrade, scene_change_from_main_cb, pokemon_fap); /* TODO: Add Save pokemon option here */ /* HACK: No matter what gen were in, we just store the scene state in PokemonSceneGenITrade */ submenu_set_selected_item( pokemon_fap->submenu, scene_manager_get_scene_state(pokemon_fap->scene_manager, PokemonSceneGenITrade)); view_dispatcher_set_navigation_event_callback( pokemon_fap->view_dispatcher, gen_back_event_callback); view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewMainMenu); } bool pokemon_scene_gen_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void pokemon_scene_gen_on_exit(void* context) { UNUSED(context); }