#ifndef SCENE_MSF_HEADERS #define SCENE_MSF_HEADERS #include "flipper.h" #include "logic_msf.h" typedef enum { LCWMSFEventReceiveA0, LCWMSFEventReceiveA1, LCWMSFEventReceiveB0, LCWMSFEventReceiveB1, LCWMSFEventReceiveSync, LCWMSFEventReceiveDesync, LCWMSFEventReceiveInterrupt, LCWMSFEventReceiveUnknown } LWCMSFEvent; View* lwc_msf_scene_alloc(); void lwc_msf_scene_free(View* view); void lwc_msf_scene_on_enter(void* context); bool lwc_msf_scene_on_event(void* context, SceneManagerEvent event); void lwc_msf_scene_on_exit(void* context); #endif