#include "totp_input_text.h" #include #include "../../../lib/polyfills/strnlen.h" void view_draw(View* view, Canvas* canvas) { furi_assert(view); if(view->draw_callback) { void* data = view_get_model(view); view->draw_callback(canvas, data); view_unlock_model(view); } } bool view_input(View* view, InputEvent* event) { furi_assert(view); if(view->input_callback) { return view->input_callback(event, view->context); } else { return false; } } void view_unlock_model(View* view) { furi_assert(view); if(view->model_type == ViewModelTypeLocking) { ViewModelLocking* model = (ViewModelLocking*)(view->model); furi_check(furi_mutex_release(model->mutex) == FuriStatusOk); } } static void commit_text_input_callback(void* context) { InputTextSceneState* text_input_state = (InputTextSceneState*)context; if(text_input_state->callback != 0) { InputTextSceneCallbackResult* result = malloc(sizeof(InputTextSceneCallbackResult)); furi_check(result != NULL); result->user_input_length = strnlen(text_input_state->text_input_buffer, INPUT_BUFFER_SIZE); result->user_input = malloc(result->user_input_length + 1); furi_check(result->user_input != NULL); result->callback_data = text_input_state->callback_data; strlcpy( result->user_input, text_input_state->text_input_buffer, result->user_input_length + 1); text_input_state->callback(result); } } InputTextSceneState* totp_input_text_activate(InputTextSceneContext* context) { InputTextSceneState* text_input_state = malloc(sizeof(InputTextSceneState)); furi_check(text_input_state != NULL); text_input_state->text_input = text_input_alloc(); text_input_state->text_input_view = text_input_get_view(text_input_state->text_input); text_input_state->callback = context->callback; text_input_state->callback_data = context->callback_data; text_input_set_header_text(text_input_state->text_input, context->header_text); text_input_set_result_callback( text_input_state->text_input, commit_text_input_callback, text_input_state, &text_input_state->text_input_buffer[0], INPUT_BUFFER_SIZE, true); return text_input_state; } void totp_input_text_render(Canvas* const canvas, InputTextSceneState* text_input_state) { view_draw(text_input_state->text_input_view, canvas); } bool totp_input_text_handle_event(PluginEvent* const event, InputTextSceneState* text_input_state) { if(event->type == EventTypeKey) { view_input(text_input_state->text_input_view, &event->input); } return true; } void totp_input_text_free(InputTextSceneState* state) { text_input_free(state->text_input); free(state); }