#include "uhf_app_i.h" bool uhf_custom_event_callback(void* context, uint32_t event) { furi_assert(context); UHFApp* uhf_app = context; return scene_manager_handle_custom_event(uhf_app->scene_manager, event); } bool uhf_back_event_callback(void* context) { furi_assert(context); UHFApp* uhf_app = context; return scene_manager_handle_back_event(uhf_app->scene_manager); } void uhf_tick_event_callback(void* context) { furi_assert(context); UHFApp* uhf_app = context; scene_manager_handle_tick_event(uhf_app->scene_manager); } UHFApp* uhf_app_alloc() { UHFApp* uhf_app = (UHFApp*)malloc(sizeof(UHFApp)); uhf_app->worker = (UHFWorker*)uhf_worker_alloc(); uhf_app->view_dispatcher = view_dispatcher_alloc(); uhf_app->scene_manager = scene_manager_alloc(&uhf_scene_handlers, uhf_app); view_dispatcher_enable_queue(uhf_app->view_dispatcher); view_dispatcher_set_event_callback_context(uhf_app->view_dispatcher, uhf_app); view_dispatcher_set_custom_event_callback(uhf_app->view_dispatcher, uhf_custom_event_callback); view_dispatcher_set_navigation_event_callback( uhf_app->view_dispatcher, uhf_back_event_callback); view_dispatcher_set_tick_event_callback( uhf_app->view_dispatcher, uhf_tick_event_callback, 100); // Open GUI record uhf_app->gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui( uhf_app->view_dispatcher, uhf_app->gui, ViewDispatcherTypeFullscreen); // Open Notification record uhf_app->notifications = furi_record_open(RECORD_NOTIFICATION); // Submenu uhf_app->submenu = submenu_alloc(); view_dispatcher_add_view( uhf_app->view_dispatcher, UHFViewMenu, submenu_get_view(uhf_app->submenu)); // Popup uhf_app->popup = popup_alloc(); view_dispatcher_add_view( uhf_app->view_dispatcher, UHFViewPopup, popup_get_view(uhf_app->popup)); // Loading uhf_app->loading = loading_alloc(); view_dispatcher_add_view( uhf_app->view_dispatcher, UHFViewLoading, loading_get_view(uhf_app->loading)); // Text Input uhf_app->text_input = text_input_alloc(); view_dispatcher_add_view( uhf_app->view_dispatcher, UHFViewTextInput, text_input_get_view(uhf_app->text_input)); // Custom Widget uhf_app->widget = widget_alloc(); view_dispatcher_add_view( uhf_app->view_dispatcher, UHFViewWidget, widget_get_view(uhf_app->widget)); return uhf_app; } void uhf_app_free(UHFApp* uhf_app) { furi_assert(uhf_app); // Submenu view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewMenu); submenu_free(uhf_app->submenu); // Popup view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewPopup); popup_free(uhf_app->popup); // Loading view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewLoading); loading_free(uhf_app->loading); // TextInput view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewTextInput); text_input_free(uhf_app->text_input); // Custom Widget view_dispatcher_remove_view(uhf_app->view_dispatcher, UHFViewWidget); widget_free(uhf_app->widget); // Worker uhf_worker_stop(uhf_app->worker); uhf_worker_free(uhf_app->worker); // View Dispatcher view_dispatcher_free(uhf_app->view_dispatcher); // Scene Manager scene_manager_free(uhf_app->scene_manager); // GUI furi_record_close(RECORD_GUI); uhf_app->gui = NULL; // Notifications furi_record_close(RECORD_NOTIFICATION); uhf_app->notifications = NULL; free(uhf_app); } int32_t uhf_app_main(void* ctx) { UNUSED(ctx); UHFApp* uhf_app = uhf_app_alloc(); view_dispatcher_attach_to_gui( uhf_app->view_dispatcher, uhf_app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(uhf_app->scene_manager, UHFSceneStart); view_dispatcher_run(uhf_app->view_dispatcher); uhf_app_free(uhf_app); return 0; }