#include "flipper.h" #include "app_state.h" #include "scenes/scenes.h" #include "scenes/scene_items.h" /* generated by fbt from .png files in images folder */ #include int32_t quac_app(void* p) { UNUSED(p); FURI_LOG_I(TAG, "QUAC QUAC!!"); App* app = app_alloc(); // initialize any app state Gui* gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, SR_Scene_Items); view_dispatcher_run(app->view_dispatcher); furi_record_close(RECORD_GUI); app_free(app); return 0; }