#include #include #include #include #include "app_state.h" #include "item.h" #include // Location of our actions and folders #define QUAC_PATH "apps_data/quac" // Full path to actions #define QUAC_DATA_PATH EXT_PATH(QUAC_PATH) ARRAY_DEF(FileArray, FuriString*, FURI_STRING_OPLIST); ItemsView* item_get_items_view_from_path(void* context, FuriString* input_path) { App* app = context; if(input_path == NULL) { input_path = furi_string_alloc_set_str(QUAC_DATA_PATH); } const char* cpath = furi_string_get_cstr(input_path); FURI_LOG_I(TAG, "Getting items from: %s", cpath); ItemsView* iview = malloc(sizeof(ItemsView)); iview->path = furi_string_alloc_set(input_path); iview->name = furi_string_alloc(); if(app->depth == 0) { FURI_LOG_I(TAG, "Depth is ZERO!"); furi_string_set_str(iview->name, QUAC_NAME); } else { FURI_LOG_I(TAG, "Depth is %d", app->depth); path_extract_basename(cpath, iview->name); item_prettify_name(iview->name); } DirWalk* dir_walk = dir_walk_alloc(app->storage); dir_walk_set_recursive(dir_walk, false); FuriString* path = furi_string_alloc(); FileArray_t flist; FileArray_init(flist); // FURI_LOG_I(TAG, "About to walk the dir"); if(dir_walk_open(dir_walk, cpath)) { while(dir_walk_read(dir_walk, path, NULL) == DirWalkOK) { // FURI_LOG_I(TAG, "> dir_walk: %s", furi_string_get_cstr(path)); const char* cpath = furi_string_get_cstr(path); // Insert the new file path in sorted order to flist uint32_t i = 0; FileArray_it_t it; for(FileArray_it(it, flist); !FileArray_end_p(it); FileArray_next(it), ++i) { if(strcmp(cpath, furi_string_get_cstr(*FileArray_ref(it))) > 0) { continue; } // FURI_LOG_I(TAG, ">> Inserting at %lu", i); FileArray_push_at(flist, i, path); break; } if(i == FileArray_size(flist)) { // FURI_LOG_I(TAG, "Couldn't insert, so adding at the end!"); FileArray_push_back(flist, path); } } } furi_string_free(path); // DEBUG: Now print our array in original order FileArray_it_t iter; for(FileArray_it(iter, flist); !FileArray_end_p(iter); FileArray_next(iter)) { const char* f = furi_string_get_cstr(*FileArray_cref(iter)); FURI_LOG_I(TAG, "Found: %s", f); } FURI_LOG_I(TAG, "Creating our ItemsArray"); ItemArray_init(iview->items); for(FileArray_it(iter, flist); !FileArray_end_p(iter); FileArray_next(iter)) { path = *FileArray_ref(iter); const char* found_path = furi_string_get_cstr(path); Item* item = ItemArray_push_new(iview->items); // Action files have extensions, so item->ext starts with '.' - ehhhh item->ext[0] = 0; path_extract_extension(path, item->ext, MAX_EXT_LEN); item->type = (item->ext[0] == '.') ? Item_Action : Item_Group; item->name = furi_string_alloc(); path_extract_filename_no_ext(found_path, item->name); FURI_LOG_I(TAG, "Basename: %s", furi_string_get_cstr(item->name)); item_prettify_name(item->name); item->path = furi_string_alloc(); furi_string_set(item->path, path); FURI_LOG_I(TAG, "Path: %s", furi_string_get_cstr(item->path)); } FileArray_clear(flist); dir_walk_free(dir_walk); return iview; } void item_items_view_free(ItemsView* items_view) { FURI_LOG_I(TAG, "item_items_view_free - begin"); furi_string_free(items_view->name); furi_string_free(items_view->path); ItemArray_it_t iter; for(ItemArray_it(iter, items_view->items); !ItemArray_end_p(iter); ItemArray_next(iter)) { furi_string_free(ItemArray_ref(iter)->name); furi_string_free(ItemArray_ref(iter)->path); } ItemArray_clear(items_view->items); free(items_view); FURI_LOG_I(TAG, "item_items_view_free - end"); } void item_prettify_name(FuriString* name) { // FURI_LOG_I(TAG, "Converting %s to...", furi_string_get_cstr(name)); if(furi_string_size(name) > 3) { char c = furi_string_get_char(name, 2); if(c == '_') { char a = furi_string_get_char(name, 0); char b = furi_string_get_char(name, 1); if(a >= '0' && a <= '9' && b >= '0' && b <= '9') { furi_string_right(name, 3); } } } furi_string_replace_str(name, "_", " ", 0); // FURI_LOG_I(TAG, "... %s", furi_string_get_cstr(name)); }