#pragma once #include "flipper.h" #include "item.h" #define QUAC_NAME "Quac!" typedef struct App { SceneManager* scene_manager; ViewDispatcher* view_dispatcher; ButtonMenu* btn_menu; Storage* storage; NotificationApp* notifications; int depth; ItemsView* items_view; int selected_item; } App; App* app_alloc(); void app_free(App* app);