#pragma once #include "entity.h" #include "game_manager.h" #ifdef __cplusplus extern "C" { #endif Entity* entity_alloc(const EntityDescription* behaviour); void entity_free(Entity* entity); void entity_call_start(Level* level, Entity* entity); void entity_call_stop(Level* level, Entity* entity); void entity_call_update(Entity* entity, GameManager* manager); void entity_call_render(Entity* entity, GameManager* manager, Canvas* canvas); void entity_call_collision(Entity* entity, Entity* other, GameManager* manager); bool entity_collider_check_collision(Entity* entity, Entity* other); bool entity_collider_exists(Entity* entity); int32_t entities_get_count(void); #ifdef __cplusplus } #endif