#include "../esp_flasher_app_i.h" enum SubmenuIndex { SubmenuIndexEspFlasherFlash, SubmenuIndexEspFlasherAbout, }; void esp_flasher_scene_start_submenu_callback(void* context, uint32_t index) { furi_assert(context); EspFlasherApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void esp_flasher_scene_start_on_enter(void* context) { furi_assert(context); EspFlasherApp* app = context; Submenu* submenu = app->submenu; submenu_add_item( submenu, "Flash ESP", SubmenuIndexEspFlasherFlash, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "About", SubmenuIndexEspFlasherAbout, esp_flasher_scene_start_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneStart)); view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu); } bool esp_flasher_scene_start_on_event(void* context, SceneManagerEvent event) { furi_assert(context); EspFlasherApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexEspFlasherAbout) { scene_manager_next_scene(app->scene_manager, EspFlasherSceneAbout); consumed = true; } else if(event.event == SubmenuIndexEspFlasherFlash) { scene_manager_next_scene(app->scene_manager, EspFlasherSceneBrowse); consumed = true; } scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneStart, event.event); } return consumed; } void esp_flasher_scene_start_on_exit(void* context) { furi_assert(context); EspFlasherApp* app = context; submenu_reset(app->submenu); }