#pragma once #include // Generate scene id and total number #define ADD_SCENE(prefix, name, id) Evil_PortalScene##id, typedef enum { #include "evil_portal_scene_config.h" Evil_PortalSceneNum, } Evil_PortalScene; #undef ADD_SCENE extern const SceneManagerHandlers evil_portal_scene_handlers; // Generate scene on_enter handlers declaration #define ADD_SCENE(prefix, name, id) \ void prefix##_scene_##name##_on_enter(void *); #include "evil_portal_scene_config.h" #undef ADD_SCENE // Generate scene on_event handlers declaration #define ADD_SCENE(prefix, name, id) \ bool prefix##_scene_##name##_on_event(void *context, SceneManagerEvent event); #include "evil_portal_scene_config.h" #undef ADD_SCENE // Generate scene on_exit handlers declaration #define ADD_SCENE(prefix, name, id) \ void prefix##_scene_##name##_on_exit(void *context); #include "evil_portal_scene_config.h" #undef ADD_SCENE