#include "../passy_i.h" #include #define TAG "PassySceneReadCardSuccess" void passy_scene_read_success_on_enter(void* context) { Passy* passy = context; dolphin_deed(DolphinDeedNfcReadSuccess); notification_message(passy->notifications, &sequence_success); furi_string_reset(passy->text_box_store); FuriString* str = passy->text_box_store; furi_string_cat_printf(str, "%s\n", bit_buffer_get_data(passy->DG1) + 3); text_box_set_font(passy->text_box, TextBoxFontText); text_box_set_text(passy->text_box, furi_string_get_cstr(passy->text_box_store)); view_dispatcher_switch_to_view(passy->view_dispatcher, PassyViewTextBox); } bool passy_scene_read_success_on_event(void* context, SceneManagerEvent event) { Passy* passy = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { } else if(event.type == SceneManagerEventTypeBack) { scene_manager_search_and_switch_to_previous_scene( passy->scene_manager, PassySceneMainMenu); consumed = true; } return consumed; } void passy_scene_read_success_on_exit(void* context) { Passy* passy = context; // Clear view text_box_reset(passy->text_box); }