#include "scene_info.h" #include "app_state.h" #include "scenes.h" void lwc_info_scene_on_enter(void* context) { App* app = context; text_box_set_text( app->info_text, "Long wave time signal senders broadcast the exact time and date over LW radio. " "If you're in range, you can receive their signals with an inexpensive receiver tuned to their frequency. " "These come with a big enough ferrite core, and some low pass filtering. " "Keep the ferrite core away from the flipper (3-5cm) and away from E/M radiation (at least 1 metre away from a monitor). " "Best reception next to a window or outside with no obstructions. Nights are best. " "Keep the ferrite core level to ground and perpendicular to the sender if possible."); view_dispatcher_switch_to_view(app->view_dispatcher, LWCInfoView); } bool lwc_info_scene_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void lwc_info_scene_on_exit(void* context) { App* app = context; text_box_reset(app->about); }