#pragma once #include #include "game_engine.h" #include "level.h" #include "entity.h" #include "game_manager.h" #ifdef __cplusplus extern "C" { #endif typedef struct { float target_fps; bool show_fps; bool always_backlight; void (*start)(GameManager* game_manager, void* context); void (*stop)(void* context); size_t context_size; } Game; extern const Game game; #ifdef __cplusplus } #endif