#include "../pokemon_app.h" void trade_scene_on_enter(void* context) { PokemonFap* pokemon_fap = (PokemonFap*)context; // switch to select pokemon scene // Note for the future, this might make sense to setup and teardown each view // at runtime rather than at the start? view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewTrade); }