#ifndef POKEMON_CHAR_ENCODE_H #define POKEMON_CHAR_ENCODE_H /* NOTE: These map to the Gen 1 character set! */ /* NOTE: These map to English */ /* TODO: It may make more sense to put this in a const array as a LUT, * e.g. t['F'], t['l'], t['i'], t['p'], t['e'], t['r'], t['\0'] * As this could be an easier translation for each letter to build a string * to set names and things on the fly in the flipper. Need to explore that. * once I get to that point. */ #define TERM_ 0x50 #define SPACE_ 0x7f #define A_ 0x80 #define B_ 0x81 #define C_ 0x82 #define D_ 0x83 #define E_ 0x84 #define F_ 0x85 #define G_ 0x86 #define H_ 0x87 #define I_ 0x88 #define J_ 0x89 #define K_ 0x8a #define L_ 0x8b #define M_ 0x8c #define N_ 0x8d #define O_ 0x8e #define P_ 0x8f #define Q_ 0x90 #define R_ 0x91 #define S_ 0x92 #define T_ 0x93 #define U_ 0x94 #define V_ 0x95 #define W_ 0x96 #define X_ 0x97 #define Y_ 0x98 #define Z_ 0x99 #define O_PAREN_ 0x9a #define C_PAREN_ 0x9b #define COLON_ 0x9c #define SEMI_ 0x9d #define O_BRACKET_ 0x9e #define C_BRACKET_ 0x9f #define a_ 0xa0 #define b_ 0xa1 #define c_ 0xa2 #define d_ 0xa3 #define e_ 0xa4 #define f_ 0xa5 #define g_ 0xa6 #define h_ 0xa7 #define i_ 0xa8 #define j_ 0xa9 #define k_ 0xaa #define l_ 0xab #define m_ 0xac #define n_ 0xad #define o_ 0xae #define p_ 0xaf #define q_ 0xb0 #define r_ 0xb1 #define s_ 0xb2 #define t_ 0xb3 #define u_ 0xb4 #define v_ 0xb5 #define w_ 0xb6 #define x_ 0xb7 #define y_ 0xb8 #define z_ 0xb9 #define e_ACCENT_ 0xba #define d_TICK_ 0xbb #define l_TICK_ 0xbc #define s_TICK_ 0xbd #define t_TICK_ 0xbe #define v_TICK_ 0xbf #define S_QUOTE_ 0xe0 #define PK_ 0xe1 #define MN_ 0xe2 #define DASH_ 0xe3 #define r_TICK_ 0xe4 #define m_TICK_ 0xe5 #define QUESTION_ 0xe6 #define EXCLAIM_ 0xe7 #define PERIOD_ 0xe8 #define R_ARR_ 0xec #define D_ARR_ 0xee #define MALE_ 0xef #define FEMALE_ 0xf5 #define _0_ 0xf6 #define _1_ 0xf7 #define _2_ 0xf8 #define _3_ 0xf9 #define _4_ 0xfa #define _5_ 0xfb #define _6_ 0xfc #define _7_ 0xfd #define _8_ 0xfe #define _9_ 0xff #include #include char pokemon_char_to_encoded(int byte); int pokemon_encoded_to_char(char byte); void pokemon_str_to_encoded_array(uint8_t* dest, char* src, size_t n); void pokemon_encoded_array_to_str(char* dest, uint8_t* src, size_t n); #endif // POKEMON_CHAR_ENCODE_H