#include "scene_credits.h" #include "app.h" #include "wave/scene_management.h" #include "racso_zero_icons.h" void credits_render_callback(Canvas* const canvas, void* context) { UNUSED(context); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 64 - 10, 1, AlignRight, AlignTop, "Made with"); canvas_draw_icon(canvas, 64 - 4, 0, &I_ace_spades); canvas_draw_str_aligned(canvas, 65 + 10, 1, AlignLeft, AlignTop, "by Racso"); int boxSize = 10; int x = 64 - boxSize * 3 / 2; int y = 32 - boxSize * 3 / 2; canvas_draw_box(canvas, x + boxSize, y, boxSize, boxSize); canvas_draw_box(canvas, x + 2 * boxSize, y, boxSize, boxSize); canvas_draw_box(canvas, x + boxSize, y + boxSize, boxSize, boxSize); canvas_draw_box(canvas, x + boxSize, y + 2 * boxSize, boxSize, boxSize); canvas_draw_box(canvas, x, y + boxSize, boxSize, boxSize); canvas_set_font(canvas, FontKeyboard); canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, "https://rac.so"); for(int x = 0, y = 58, dx = 0; dx <= 3; dx++) canvas_draw_line(canvas, x + dx, y - dx, x + dx, y + dx); } void credits_input_callback(InputKey key, InputType type, void* context) { UNUSED(key); AppContext* app = (AppContext*)context; if(type == InputTypePress) scene_manager_set_scene(app->sceneManager, SceneType_Menu); }