#include #include "app/app.h" #include "scenes/scenes.h" int32_t crypto_dict_app(void* p); int main() { void* parameter = NULL; crypto_dict_app(parameter); return 0; } int32_t crypto_dict_app(void* p) { UNUSED(p); App* app = app_alloc(); Gui* gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, MainMenuScene); view_dispatcher_run(app->view_dispatcher); app_free(app); return 0; }