#ifndef SCENE_HEADERS #define SCENE_HEADERS #include "flipper.h" #include "scene_main_menu.h" #include "scene_edit.h" /** The current scene */ typedef enum { ResistorsMainMenuScene, ResistorsEditScene, ResistorsSceneCount } ResistorsScene; /** The current view */ typedef enum { ResistorsSubmenuView, ResistorsEditView } ResistorsView; extern void (*const resistors_scene_on_enter_handlers[])(void*); extern bool (*const resistors_scene_on_event_handlers[])(void*, SceneManagerEvent); extern void (*const resistors_scene_on_exit_handlers[])(void*); extern const SceneManagerHandlers resistors_scene_manager_handlers; bool resistors_custom_callback(void* context, uint32_t custom_event); bool resistors_back_event_callback(void* context); #endif