#include #include #include #include #include #include "dvd_bounce_icons.h" //init some variables int x = 0; int y = 0; int mode = 0; bool bounce_up = false; bool bounce_right = true; char mode_str[12]; //the thing to draw to the screen static void app_draw_callback(Canvas* canvas, void* ctx) { UNUSED(ctx); canvas_clear(canvas); //draws the ball to positions x and y canvas_draw_icon(canvas, x, y, &I_Ok_btn_pressed_13x13); //displays the current mode canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 2, 8, "Mode:"); //converts mode int to string itoa(mode, mode_str, 10); canvas_draw_str(canvas, 28, 8, mode_str); switch(mode) { case 1: canvas_draw_str(canvas, 2, 16, "Left/Right"); break; case 2: canvas_draw_str(canvas, 2, 16, "Up/Down"); break; default: canvas_draw_str(canvas, 2, 16, "Normal"); break; } } static void app_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = ctx; furi_message_queue_put(event_queue, input_event, FuriWaitForever); } int32_t bounce_moment(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); // Configure viewport ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, app_draw_callback, view_port); view_port_input_callback_set(view_port, app_input_callback, event_queue); // Register viewport in GUI Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); InputEvent event; bool running = true; while(running) { if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) { if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) { //arrows move the ball by 10 in their respective directions switch(event.key) { case InputKeyUp: y += -10; break; case InputKeyDown: y += 10; break; case InputKeyLeft: x += -10; break; case InputKeyRight: x += 10; break; //sets the ball to the middle of the screen and sets the current mode case InputKeyOk: x = 51; y = 19; if(mode == 2) { mode = 0; } else { mode += 1; } break; //exits the program if back is pressed default: running = false; break; } } } //bunch of conditionals determining how the ball should move if(x <= 0) { bounce_up = false; } if(x >= 115) { bounce_up = true; } if(y <= 0) { bounce_right = true; } if(y >= 51) { bounce_right = false; } if((bounce_up) && (mode != 2)) { x += -1; } if((!bounce_up) && (mode != 2)) { x += 1; } if((bounce_right) && (mode != 1)) { y += 1; } if((!bounce_right) && (mode != 1)) { y += -1; } view_port_update(view_port); } //cleanup go brrrrr view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_message_queue_free(event_queue); furi_record_close(RECORD_GUI); return 0; }