#ifndef FLIP_SOCIAL_DRAW_H #define FLIP_SOCIAL_DRAW_H #include #include #include #include typedef enum { ActionNone, ActionBack, ActionNext, ActionPrev, ActionFlip, } Action; extern Action action; bool flip_social_board_is_active(Canvas* canvas); void flip_social_handle_error(Canvas* canvas); void on_input(const void* event, void* ctx); // Function to draw the message on the canvas with word wrapping void draw_user_message(Canvas* canvas, const char* user_message, int x, int y); void flip_social_callback_draw_compose(Canvas* canvas, void* model); // function to draw the dialog canvas void flip_social_canvas_draw_message( Canvas* canvas, char* user_username, char* user_message, bool is_flipped, bool show_prev, bool show_next, int flip_count); // Callback function to handle the feed dialog void flip_social_callback_draw_feed(Canvas* canvas, void* model); /** * @brief Navigation callback for asynchonously handling the login process. * @param canvas The canvas to draw on. * @param model The model - unused * @return void */ void flip_social_callback_draw_login(Canvas* canvas, void* model); /** * @brief Navigation callback for asynchonously handling the register process. * @param canvas The canvas to draw on. * @param model The model - unused * @return void */ void flip_social_callback_draw_register(Canvas* canvas, void* model); // function to draw the dialog canvas void flip_social_canvas_draw_explore(Canvas* canvas, char* user_username, char* content); // Callback function to handle the explore dialog void flip_social_callback_draw_explore(Canvas* canvas, void* model); // Callback function to handle the friends dialog void flip_social_callback_draw_friends(Canvas* canvas, void* model); void flip_social_canvas_draw_user_message( Canvas* canvas, char* user_username, char* user_message, bool show_prev, bool show_next); // Callback function to handle the messages dialog void flip_social_callback_draw_messages(Canvas* canvas, void* model); #endif