#include "../flipbip.h" enum SubmenuIndex { SubmenuIndexScene1BTC = 10, SubmenuIndexScene1ETH, SubmenuIndexSettings, }; void flipbip_scene_menu_submenu_callback(void* context, uint32_t index) { FlipBip* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void flipbip_scene_menu_on_enter(void* context) { FlipBip* app = context; // if (app->bip44_coin == FlipBipCoinBTC0) { // BTC submenu_add_item(app->submenu, "Generate BTC wallet", SubmenuIndexScene1BTC, flipbip_scene_menu_submenu_callback, app); // } // if (app->bip44_coin == FlipBipCoinETH60) { // ETH submenu_add_item(app->submenu, "Generate ETH wallet", SubmenuIndexScene1ETH, flipbip_scene_menu_submenu_callback, app); // } //submenu_add_item(app->submenu, "Scene 2", SubmenuIndexScene2, flipbip_scene_menu_submenu_callback, app); submenu_add_item(app->submenu, "Settings", SubmenuIndexSettings, flipbip_scene_menu_submenu_callback, app); submenu_set_selected_item(app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipBipSceneMenu)); view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdMenu); } bool flipbip_scene_menu_on_event(void* context, SceneManagerEvent event) { FlipBip* app = context; //UNUSED(app); if(event.type == SceneManagerEventTypeBack) { //exit app scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexScene1BTC) { app->bip44_coin = FlipBipCoinBTC0; scene_manager_set_scene_state( app->scene_manager, FlipBipSceneMenu, SubmenuIndexScene1BTC); scene_manager_next_scene(app->scene_manager, FlipBipSceneScene_1); return true; } else if (event.event == SubmenuIndexScene1ETH) { app->bip44_coin = FlipBipCoinETH60; scene_manager_set_scene_state( app->scene_manager, FlipBipSceneMenu, SubmenuIndexScene1ETH); scene_manager_next_scene(app->scene_manager, FlipBipSceneScene_1); return true; } else if (event.event == SubmenuIndexSettings) { scene_manager_set_scene_state( app->scene_manager, FlipBipSceneMenu, SubmenuIndexSettings); scene_manager_next_scene(app->scene_manager, FlipBipSceneSettings); return true; } } return false; } void flipbip_scene_menu_on_exit(void* context) { FlipBip* app = context; submenu_reset(app->submenu); }