#include "../spi_mem_app_i.h" #include #include ARRAY_DEF(vendors, uint32_t) ALGO_DEF(vendors, ARRAY_OPLIST(vendors)) static void spi_mem_scene_select_vendor_submenu_callback(void* context, uint32_t index) { SPIMemApp* app = context; app->chip_vendor_enum = index; view_dispatcher_send_custom_event(app->view_dispatcher, index); } static void spi_mem_scene_select_vendor_sort_vendors(SPIMemApp* app, vendors_t vendors_arr) { for(size_t index = 0; index < found_chips_size(app->found_chips); index++) { vendors_push_back( vendors_arr, spi_mem_chip_get_vendor_enum(*found_chips_get(app->found_chips, index))); } vendors_uniq(vendors_arr); } void spi_mem_scene_select_vendor_on_enter(void* context) { SPIMemApp* app = context; vendors_t vendors_arr; vendors_init(vendors_arr); spi_mem_scene_select_vendor_sort_vendors(app, vendors_arr); size_t vendors_arr_size = vendors_size(vendors_arr); if(vendors_arr_size == 1) spi_mem_scene_select_vendor_submenu_callback(context, *vendors_get(vendors_arr, 0)); for(size_t index = 0; index < vendors_arr_size; index++) { uint32_t vendor_enum = *vendors_get(vendors_arr, index); submenu_add_item( app->submenu, spi_mem_chip_get_vendor_name_by_enum(vendor_enum), vendor_enum, spi_mem_scene_select_vendor_submenu_callback, app); } vendors_clear(vendors_arr); submenu_set_header(app->submenu, "Choose chip vendor"); submenu_set_selected_item( app->submenu, scene_manager_get_scene_state(app->scene_manager, SPIMemSceneSelectVendor)); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewSubmenu); } static void spi_mem_scene_select_vendor_set_previous_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneStart; if(app->mode == SPIMemModeCompare || app->mode == SPIMemModeWrite) scene = SPIMemSceneSavedFileMenu; scene_manager_search_and_switch_to_previous_scene(app->scene_manager, scene); } bool spi_mem_scene_select_vendor_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; bool success = false; if(event.type == SceneManagerEventTypeBack) { success = true; spi_mem_scene_select_vendor_set_previous_scene(app); } else if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state(app->scene_manager, SPIMemSceneSelectVendor, event.event); scene_manager_next_scene(app->scene_manager, SPIMemSceneSelectModel); success = true; } return success; } void spi_mem_scene_select_vendor_on_exit(void* context) { SPIMemApp* app = context; submenu_reset(app->submenu); }