#include "../spi_mem_app_i.h" static void spi_mem_scene_chip_error_widget_callback(GuiButtonType result, InputType type, void* context) { SPIMemApp* app = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(app->view_dispatcher, result); } } void spi_mem_scene_chip_error_on_enter(void* context) { SPIMemApp* app = context; widget_add_button_element( app->widget, GuiButtonTypeLeft, "Back", spi_mem_scene_chip_error_widget_callback, app); widget_add_string_element( app->widget, 85, 15, AlignCenter, AlignBottom, FontPrimary, "SPI chip error"); widget_add_string_multiline_element( app->widget, 85, 52, AlignCenter, AlignBottom, FontSecondary, "Error while\ncommunicating\nwith chip"); widget_add_icon_element(app->widget, 5, 6, &I_Dip8_32x36); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewWidget); } static void spi_mem_scene_chip_error_set_previous_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneChipDetect; if(app->mode == SPIMemModeRead || app->mode == SPIMemModeErase) scene = SPIMemSceneStart; scene_manager_search_and_switch_to_previous_scene(app->scene_manager, scene); } bool spi_mem_scene_chip_error_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; bool success = false; if(event.type == SceneManagerEventTypeBack) { success = true; spi_mem_scene_chip_error_set_previous_scene(app); } else if(event.type == SceneManagerEventTypeCustom) { success = true; if(event.event == GuiButtonTypeLeft) { spi_mem_scene_chip_error_set_previous_scene(app); } } return success; } void spi_mem_scene_chip_error_on_exit(void* context) { SPIMemApp* app = context; widget_reset(app->widget); }