#include "game/icon.h" static void icon_collision(Entity *self, Entity *other, GameManager *manager, void *context) { UNUSED(manager); UNUSED(self); IconContext *ictx = (IconContext *)context; if (ictx && entity_description_get(other) == &player_desc) { PlayerContext *player = (PlayerContext *)entity_context_get(other); if (player) { // Set the player's old position to prevent collision entity_pos_set(other, player->old_position); // Reset movement to prevent re-collision player->dx = 0; player->dy = 0; } } } static void icon_render(Entity *self, GameManager *manager, Canvas *canvas, void *context) { UNUSED(manager); IconContext *ictx = (IconContext *)context; if (ictx) { Vector pos = entity_pos_get(self); // Draw the icon, centered canvas_draw_icon( canvas, pos.x - camera_x - ictx->size.x / 2, pos.y - camera_y - ictx->size.y / 2, ictx->icon); } } static void icon_start(Entity *self, GameManager *manager, void *context) { UNUSED(manager); IconContext *ictx_self = (IconContext *)context; if (!ictx_self) { FURI_LOG_E("Game", "Icon context self is NULL"); return; } IconContext *ictx = entity_context_get(self); if (!ictx) { FURI_LOG_E("Game", "Icon context is NULL"); return; } IconContext *loaded_data = get_icon_context(g_name); if (!loaded_data) { FURI_LOG_E("Game", "Failed to find icon data for %s", g_name); return; } ictx_self->icon = loaded_data->icon; ictx_self->size = (Vector){loaded_data->size.x, loaded_data->size.y}; ictx->icon = loaded_data->icon; ictx->size = (Vector){loaded_data->size.x, loaded_data->size.y}; Vector pos = entity_pos_get(self); pos.x += ictx_self->size.x / 2; pos.y += ictx_self->size.y / 2; entity_pos_set(self, pos); entity_collider_add_circle( self, (ictx_self->size.x + ictx_self->size.y) / 4); free(loaded_data); } // -------------- Stop callback -------------- static void icon_free(Entity *self, GameManager *manager, void *context) { UNUSED(self); UNUSED(manager); if (context) { free(context); } } // -------------- Entity description -------------- const EntityDescription icon_desc = { .start = icon_start, .stop = icon_free, .update = NULL, .render = icon_render, .collision = icon_collision, .event = NULL, .context_size = sizeof(IconContext), }; static IconContext *icon_generic_alloc(const char *id, const Icon *icon, uint8_t width, uint8_t height) { IconContext *ctx = malloc(sizeof(IconContext)); if (!ctx) { FURI_LOG_E("Game", "Failed to allocate IconContext"); return NULL; } snprintf(ctx->id, sizeof(ctx->id), "%s", id); ctx->icon = icon; ctx->size = (Vector){width, height}; return ctx; } IconContext *get_icon_context(const char *name) { // if (is_str(name, "earth") ) // { // return icon_generic_alloc("earth", &I_icon_earth_15x16, 15, 16); // } // else if (is_str(name, "home") ) // { // return icon_generic_alloc("home", &I_icon_home_15x16, 15, 16); // } if (is_str(name, "house")) { return icon_generic_alloc("house", &I_icon_house_48x32px, 48, 32); } // else if (is_str(name, "house_3d") ) // { // return icon_generic_alloc("house_3d", &I_icon_house_3d_34x45px, 34, 45); // } // else if (is_str(name, "info") ) // { // return icon_generic_alloc("info", &I_icon_info_15x16, 15, 16); // } else if (is_str(name, "man")) { return icon_generic_alloc("man", &I_icon_man_7x16, 7, 16); } else if (is_str(name, "plant")) { return icon_generic_alloc("plant", &I_icon_plant_16x16, 16, 16); } // else if (is_str(name, "plant_fern") ) // { // return icon_generic_alloc("plant_fern", &I_icon_plant_fern_18x16px, 18, 16); // } // else if (is_str(name, "plant_pointy") ) // { // return icon_generic_alloc("plant_pointy", &I_icon_plant_pointy_13x16px, 13, 16); // } else if (is_str(name, "tree")) { return icon_generic_alloc("tree", &I_icon_tree_16x16, 16, 16); } // else if (is_str(name, "tree_29x30") ) // { // return icon_generic_alloc("tree_29x30", &I_icon_tree_29x30px, 29, 30); // } // else if (is_str(name, "tree_48x48") ) // { // return icon_generic_alloc("tree_48x48", &I_icon_tree_48x48px, 48, 48); // } else if (is_str(name, "woman")) { return icon_generic_alloc("woman", &I_icon_woman_9x16, 9, 16); } // else if (is_str(name, "chest_closed")) // { // return icon_generic_alloc("chest_closed", &I_icon_chest_closed_16x13px, 16, 13); // } // else if (is_str(name, "chest_open") ) // { // return icon_generic_alloc("chest_open", &I_icon_chest_open_16x16px, 16, 16); // } else if (is_str(name, "fence")) { return icon_generic_alloc("fence", &I_icon_fence_16x8px, 16, 8); } else if (is_str(name, "fence_end")) { return icon_generic_alloc("fence_end", &I_icon_fence_end_16x8px, 16, 8); } // else if (is_str(name, "fence_vertical_end") ) // { // return icon_generic_alloc("fence_vertical_end", &I_icon_fence_vertical_end_6x8px, 6, 8); // } // else if (is_str(name, "fence_vertical_start") ) // { // return icon_generic_alloc("fence_vertical_start", &I_icon_fence_vertical_start_6x15px, 6, 15); // } else if (is_str(name, "flower")) { return icon_generic_alloc("flower", &I_icon_flower_16x16, 16, 16); } else if (is_str(name, "lake_bottom")) { return icon_generic_alloc("lake_bottom", &I_icon_lake_bottom_31x12px, 31, 12); } else if (is_str(name, "lake_bottom_left")) { return icon_generic_alloc("lake_bottom_left", &I_icon_lake_bottom_left_24x22px, 24, 22); } else if (is_str(name, "lake_bottom_right")) { return icon_generic_alloc("lake_bottom_right", &I_icon_lake_bottom_right_24x22px, 24, 22); } else if (is_str(name, "lake_left")) { return icon_generic_alloc("lake_left", &I_icon_lake_left_11x31px, 11, 31); } else if (is_str(name, "lake_right")) { return icon_generic_alloc("lake_right", &I_icon_lake_right_11x31, 11, 31); } else if (is_str(name, "lake_top")) { return icon_generic_alloc("lake_top", &I_icon_lake_top_31x12px, 31, 12); } else if (is_str(name, "lake_top_left")) { return icon_generic_alloc("lake_top_left", &I_icon_lake_top_left_24x22px, 24, 22); } else if (is_str(name, "lake_top_right")) { return icon_generic_alloc("lake_top_right", &I_icon_lake_top_right_24x22px, 24, 22); } else if (is_str(name, "rock_large")) { return icon_generic_alloc("rock_large", &I_icon_rock_large_18x19px, 18, 19); } else if (is_str(name, "rock_medium")) { return icon_generic_alloc("rock_medium", &I_icon_rock_medium_16x14px, 16, 14); } else if (is_str(name, "rock_small")) { return icon_generic_alloc("rock_small", &I_icon_rock_small_10x8px, 10, 8); } // If no match is found FURI_LOG_E("Game", "Icon not found: %s", name); return NULL; } const char *icon_get_id(const Icon *icon) { // if (icon == &I_icon_earth_15x16) // { // return "earth"; // } // else if (icon == &I_icon_home_15x16) // { // return "home"; // } if (icon == &I_icon_house_48x32px) { return "house"; } // else if (icon == &I_icon_house_3d_34x45px) // { // return "house_3d"; // } // else if (icon == &I_icon_info_15x16) // { // return "info"; // } else if (icon == &I_icon_man_7x16) { return "man"; } else if (icon == &I_icon_plant_16x16) { return "plant"; } // else if (icon == &I_icon_plant_fern_18x16px) // { // return "plant_fern"; // } // else if (icon == &I_icon_plant_pointy_13x16px) // { // return "plant_pointy"; // } else if (icon == &I_icon_tree_16x16) { return "tree"; } // else if (icon == &I_icon_tree_29x30px) // { // return "tree_29x30"; // } // else if (icon == &I_icon_tree_48x48px) // { // return "tree_48x48"; // } else if (icon == &I_icon_woman_9x16) { return "woman"; } // else if (icon == &I_icon_chest_closed_16x13px) // { // return "chest_closed"; // } // else if (icon == &I_icon_chest_open_16x16px) // { // return "chest_open"; // } else if (icon == &I_icon_fence_16x8px) { return "fence"; } else if (icon == &I_icon_fence_end_16x8px) { return "fence_end"; } // else if (icon == &I_icon_fence_vertical_end_6x8px) // { // return "fence_vertical_end"; // } // else if (icon == &I_icon_fence_vertical_start_6x15px) // { // return "fence_vertical_start"; // } else if (icon == &I_icon_flower_16x16) { return "flower"; } else if (icon == &I_icon_lake_bottom_31x12px) { return "lake_bottom"; } else if (icon == &I_icon_lake_bottom_left_24x22px) { return "lake_bottom_left"; } else if (icon == &I_icon_lake_bottom_right_24x22px) { return "lake_bottom_right"; } else if (icon == &I_icon_lake_left_11x31px) { return "lake_left"; } else if (icon == &I_icon_lake_right_11x31) { return "lake_right"; } else if (icon == &I_icon_lake_top_31x12px) { return "lake_top"; } else if (icon == &I_icon_lake_top_left_24x22px) { return "lake_top_left"; } else if (icon == &I_icon_lake_top_right_24x22px) { return "lake_top_right"; } else if (icon == &I_icon_rock_large_18x19px) { return "rock_large"; } else if (icon == &I_icon_rock_medium_16x14px) { return "rock_medium"; } else if (icon == &I_icon_rock_small_10x8px) { return "rock_small"; } // If no match is found FURI_LOG_E("Game", "Icon ID not found for given icon pointer."); return NULL; }