#include "util.h" void reset_buffer(SoundEngine *sound_engine) { for (uint16_t i = 0; i < sound_engine->audio_buffer_size; i++) { sound_engine->audio_buffer[i] = 512; } } void play_song(FlizzerTrackerApp *tracker, bool from_cursor) { reset_buffer(&tracker->sound_engine); tracker->tracker_engine.playing = true; tracker->was_editing = tracker->editing; tracker->editing = false; if (!(from_cursor)) { tracker->tracker_engine.pattern_position = 0; } tracker_engine_set_rate(tracker->song.rate); tracker->tracker_engine.current_tick = 0; tracker_engine_set_song(&tracker->tracker_engine, &tracker->song); play(); } void stop_song(FlizzerTrackerApp *tracker) { tracker->tracker_engine.playing = false; tracker->editing = tracker->was_editing; stop(); } bool is_pattern_empty(TrackerSong *song, uint8_t pattern) { TrackerSongPattern song_pattern = song->pattern[pattern]; for (int i = 0; i < song->pattern_length; i++) { TrackerSongPatternStep *step = &song_pattern.step[i]; if (tracker_engine_get_note(step) != MUS_NOTE_NONE || tracker_engine_get_instrument(step) != MUS_NOTE_INSTRUMENT_NONE || tracker_engine_get_volume(step) != MUS_NOTE_VOLUME_NONE || tracker_engine_get_command(step) != 0) { return false; } } return true; } bool check_and_allocate_pattern(TrackerSong *song, uint8_t pattern) { if (pattern < song->num_patterns) // we can set this pattern since it already exists { return true; } else { if (song->pattern[pattern - 1].step == NULL) return false; // if we hop through several patterns (e.g. editing upper digit) if (!(is_pattern_empty(song, pattern - 1))) // don't let the user flood the song with empty patterns { song->pattern[pattern].step = malloc(sizeof(TrackerSongPatternStep) * song->pattern_length); set_empty_pattern(&song->pattern[pattern], song->pattern_length); song->num_patterns++; return true; } else { return false; } } } void resize_pattern(TrackerSongPattern *pattern, uint16_t old_length, uint16_t new_length) { TrackerSongPattern temp; temp.step = malloc((new_length) * sizeof(TrackerSongPatternStep)); set_empty_pattern(&temp, new_length); memcpy(temp.step, pattern->step, fmin(old_length, new_length) * sizeof(TrackerSongPatternStep)); free(pattern->step); pattern->step = temp.step; } void change_pattern_length(TrackerSong *song, uint16_t new_length) { for (int i = 0; i < MAX_PATTERNS; i++) { if (song->pattern[i].step) { resize_pattern(&song->pattern[i], song->pattern_length, new_length); } } song->pattern_length = new_length; } bool is_default_instrument(Instrument* inst) { Instrument* ref = malloc(sizeof(Instrument)); set_default_instrument(ref); bool is_default = memcmp(ref, inst, sizeof(Instrument)) != 0 ? false : true; free(ref); return is_default; } bool check_and_allocate_instrument(TrackerSong *song, uint8_t inst) { if (inst < song->num_instruments) // we can go to this instrument since it already exists { return true; } else { if(inst >= MAX_INSTRUMENTS) return false; if (!(is_default_instrument(song->instrument[inst - 1]))) // don't let the user flood the song with default instrument { song->instrument[inst] = malloc(sizeof(Instrument)); set_default_instrument(song->instrument[inst]); song->num_instruments++; return true; } else { return false; } } }