#include "ttt_multi.h" bool ttt_multi_custom_event_callback(void* context, uint32_t event) { furi_assert(context); TttMultiApp* ttt_multi = context; return scene_manager_handle_custom_event(ttt_multi->scene_manager, event); } bool ttt_multi_back_event_callback(void* context) { furi_assert(context); TttMultiApp* ttt_multi = context; return scene_manager_handle_back_event(ttt_multi->scene_manager); } void ttt_multi_tick_event_callback(void* context) { furi_assert(context); TttMultiApp* ttt_multi = context; scene_manager_handle_tick_event(ttt_multi->scene_manager); } TttMultiApp* ttt_multi_alloc() { TttMultiApp* ttt_multi = malloc(sizeof(TttMultiApp)); ttt_multi->view_dispatcher = view_dispatcher_alloc(); ttt_multi->scene_manager = scene_manager_alloc(&ttt_multi_scene_handlers, ttt_multi); view_dispatcher_enable_queue(ttt_multi->view_dispatcher); view_dispatcher_set_event_callback_context(ttt_multi->view_dispatcher, ttt_multi); view_dispatcher_set_custom_event_callback( ttt_multi->view_dispatcher, ttt_multi_custom_event_callback); view_dispatcher_set_navigation_event_callback( ttt_multi->view_dispatcher, ttt_multi_back_event_callback); view_dispatcher_set_tick_event_callback( ttt_multi->view_dispatcher, ttt_multi_tick_event_callback, 100); ttt_multi->gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui( ttt_multi->view_dispatcher, ttt_multi->gui, ViewDispatcherTypeFullscreen); ttt_multi->notifications = furi_record_open(RECORD_NOTIFICATION); ttt_multi->game_view = ttt_multi_game_view_alloc(); view_dispatcher_add_view( ttt_multi->view_dispatcher, TttMultiViewGame, ttt_multi_game_get_view(ttt_multi->game_view)); ttt_multi->submenu = submenu_alloc(); view_dispatcher_add_view( ttt_multi->view_dispatcher, TttMultiViewMenu, submenu_get_view(ttt_multi->submenu)); return ttt_multi; } void ttt_multi_free(TttMultiApp* ttt_multi) { furi_assert(ttt_multi); notification_message(ttt_multi->notifications, &sequence_blink_stop); furi_record_close(RECORD_NOTIFICATION); ttt_multi->notifications = NULL; view_dispatcher_remove_view(ttt_multi->view_dispatcher, TttMultiViewGame); ttt_multi_game_view_free(ttt_multi->game_view); view_dispatcher_remove_view(ttt_multi->view_dispatcher, TttMultiViewMenu); submenu_free(ttt_multi->submenu); scene_manager_free(ttt_multi->scene_manager); view_dispatcher_free(ttt_multi->view_dispatcher); furi_record_close(RECORD_GUI); ttt_multi->gui = NULL; free(ttt_multi); } int32_t ttt_multi_app(void* p) { UNUSED(p); TttMultiApp* ttt_multi = ttt_multi_alloc(); scene_manager_next_scene(ttt_multi->scene_manager, TttMultiSceneStart); view_dispatcher_run(ttt_multi->view_dispatcher); ttt_multi_free(ttt_multi); return 0; }