#include "../mag_i.h" void mag_scene_emulate_on_enter(void* context) { Mag* mag = context; Widget* widget = mag->widget; FuriString* tmp_str; tmp_str = furi_string_alloc(); // Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed? furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name); widget_add_icon_element(widget, 1, 1, &I_mag_10px); widget_add_string_element( widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str)); furi_string_reset(tmp_str); furi_string_printf(tmp_str, furi_string_get_cstr(mag->mag_dev->dev_data)); widget_add_string_multiline_element( widget, 0, 15, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp_str)); widget_add_button_element(widget, GuiButtonTypeLeft, "Config", mag_widget_callback, mag); widget_add_button_element(widget, GuiButtonTypeRight, "Send", mag_widget_callback, mag); view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget); furi_string_free(tmp_str); } bool mag_scene_emulate_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; SceneManager* scene_manager = mag->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = true; scene_manager_next_scene(scene_manager, MagSceneEmulateConfig); } else if(event.event == GuiButtonTypeRight) { consumed = true; FuriString* tmp_str; tmp_str = furi_string_alloc_set_str(furi_string_get_cstr(mag->mag_dev->dev_data)); // Assumes track 2 for temporary testing. // Will overhaul alongside file format and config system notification_message(mag->notifications, &sequence_blink_start_cyan); mag_spoof_single_track_rfid(tmp_str, 1); notification_message(mag->notifications, &sequence_blink_stop); furi_string_free(tmp_str); } } return consumed; } void mag_scene_emulate_on_exit(void* context) { Mag* mag = context; notification_message(mag->notifications, &sequence_blink_stop); widget_reset(mag->widget); }