Commit History

Autor SHA1 Mensaxe Data
  jblanked 7e248acf24 parse new worlds as intended hai 1 ano
  jblanked 35d16f765e fix furi_check failed when exiting the game hai 1 ano
  jblanked 140ca323d9 fix out of memory when starting the game hai 1 ano
  jblanked e43abbac7d new v2 API endpoints hai 1 ano
  jblanked e6f9a9330e add enemy context using JSON + new parsing hai 1 ano
  jblanked 4d46daeaac dynamic json enemies hai 1 ano
  jblanked f01a654ddb move enemies to "safe zone" on death hai 1 ano
  jblanked 61c6e024be player and enemy collision adjustments hai 1 ano
  jblanked b96c3d960c update home image, add icons from pr3 hai 1 ano
  jblanked de1ba585ba edit json, sync v0.1 -> 0.2, load/save player info hai 1 ano
  jblanked 7f13cacbaf don't regen past player's max health hai 1 ano
  jblanked 177d05c6e8 add player regen and set max health per level hai 1 ano
  jblanked 93d5c5a932 only reset enemy attack hai 1 ano
  jblanked 4a0d00e1f6 reset both player and enemy ATK timer on collision hai 1 ano
  jblanked ac0f963c43 reset enemy position/state after collision hai 1 ano
  jblanked 2afed35296 add on-screen menu and username above player hai 1 ano
  jblanked 2d39eac866 Update attack timer duration hai 1 ano
  jblanked dea0f800ea add player attack and enemy death reset hai 1 ano
  jblanked 6d08904b72 track user input and enemy count hai 1 ano
  jblanked 15041c8a28 update enemy/player attributes hai 1 ano
  jblanked 02bf71f9b5 reset health/position on death + reorganize assets hai 1 ano
  jblanked 5a82bca97f rename and cleanup hai 1 ano
  jblanked 649f47c4b2 free enemy context hai 1 ano
  jblanked 59562efadb Add second enemy, handle NULL pointer hai 1 ano
  jblanked fbe541b6bb bump version hai 1 ano
  jblanked 89a459381f subtract health when attacked, update attributes hai 1 ano
  jblanked 3cfbe089d5 Take away health when enemy attacks player hai 1 ano
  jblanked 0e2bcc585e Update enemy duration and movement hai 1 ano
  jblanked 7ac273922a Update dynamic enemy creation to work as intended hai 1 ano
  jblanked 7c0791e987 start dynamic enemy creation and bump to 0.2 hai 1 ano