SG
|
731560f8fd
IMU
|
hai 1 ano |
SG
|
4ee85ff91f
Level: clear
|
hai 1 ano |
SG
|
6f3496d093
Entity: collider offset
|
hai 1 ano |
SG
|
26c5e2c556
Sprite: new format
|
hai 1 ano |
SG
|
514c1e4fff
Entity: events
|
hai 1 ano |
SG
|
eee5d3ae1a
collision system
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
ce579fcc49
Level: relaible freeing
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
3daa2720a1
Entities: debug leakage
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
feaaabd69b
naming
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
eac54c905d
Engine: simplified entity allocation
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
f8f1e9aea2
Engine: simple level-entity system
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
54d49307f0
Sprite: check that sprite is loaded
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
0ee6802adf
BMP loader
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
f80e6bd9b0
Engine: start and stop callbacks, ability to enforce backlight always on
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
201996b2af
Engine: type safety
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
8cd9d6512a
Engine: game callback
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
af5faccd3d
Periodic timer: simple than never
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
433f269c48
Engine: fixed naming and added input processing
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
e92fc5c3ac
Engine: minimal stage
|
%!s(int64=2) %!d(string=hai) anos |
SG
|
0e54ab8915
Simple periodic timer
|
%!s(int64=2) %!d(string=hai) anos |