timstrasser 2 سال پیش
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ffe7f179a9
7فایلهای تغییر یافته به همراه8 افزوده شده و 8 حذف شده
  1. 1 1
      README.md
  2. 1 1
      includes/background_asset.c
  3. 1 1
      includes/background_assets.h
  4. 1 1
      includes/coin.c
  5. 1 1
      includes/missile.c
  6. 1 1
      includes/scientist.c
  7. 2 2
      jetpack.c

+ 1 - 1
README.md

@@ -16,7 +16,7 @@
 
 - Recursively clone your base firmware (official or not).
 - Clone this repository in `applications_user`.
-- Build with `./fbt fap_dist APPSRC=applications_user/flipper-jetpack-joyride`.
+- Build with `./fbt fap_dist APPSRC=applications_user/flipper-jetpack-game`.
 - Retrieve the built fap in the dist subfolders.
 
 For more information about the build tool, check [here](https://github.com/flipperdevices/flipperzero-firmware/blob/dev/documentation/fbt.md).

+ 1 - 1
includes/background_asset.c

@@ -1,4 +1,4 @@
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 
 #include "background_assets.h"
 

+ 1 - 1
includes/background_assets.h

@@ -9,7 +9,7 @@
 #include "point.h"
 #include "states.h"
 #include "game_sprites.h"
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 
 #define BG_ASSETS_MAX 3
 

+ 1 - 1
includes/coin.c

@@ -1,7 +1,7 @@
 #include <stdlib.h>
 #include <stdbool.h>
 
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 #include <gui/gui.h>
 
 #include "coin.h"

+ 1 - 1
includes/missile.c

@@ -1,7 +1,7 @@
 #include <stdlib.h>
 #include <stdbool.h>
 
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 #include <gui/gui.h>
 
 #include "states.h"

+ 1 - 1
includes/scientist.c

@@ -1,7 +1,7 @@
 #include "scientist.h"
 #include "game_sprites.h"
 
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 #include <gui/gui.h>
 
 void scientist_tick(SCIENTIST* const scientists) {

+ 2 - 2
jetpack.c

@@ -1,6 +1,6 @@
 #include <stdlib.h>
 
-#include <jetpack_joyride_icons.h>
+#include <jetpack_game_icons.h>
 #include <furi.h>
 #include <gui/gui.h>
 #include <gui/icon_animation.h>
@@ -17,7 +17,7 @@
 
 #include "includes/game_state.h"
 
-#define TAG "Jetpack Joyride"
+#define TAG "Jetpack Game"
 #define SAVING_FILENAME APP_DATA_PATH("jetpack.save")
 static GameState* global_state;