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@@ -0,0 +1,103 @@
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+#include "flipper_v2.h"
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+
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+typedef enum {
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+ EventTypeTick,
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+ EventTypeKey,
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+ // add your events type
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+} EventType;
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+
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+typedef struct {
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+ union {
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+ InputEvent input;
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+ // add your events payload
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+ } value;
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+ EventType type;
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+} Event;
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+
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+typedef struct {
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+ // describe state here
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+} State;
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+
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+static void render_callback(CanvasApi* canvas, void* ctx) {
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+ State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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+
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+ canvas->clear(canvas);
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+
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+ // draw your app
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+
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+ release_mutex((ValueMutex*)ctx, state);
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+}
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+
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+static void input_callback(InputEvent* input_event, void* ctx) {
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+ osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
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+
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+ Event event;
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+ event.type = EventTypeKey;
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+ event.value.input = *input_event;
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+ osMessageQueuePut(event_queue, &event, 0, 0);
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+}
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+
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+void template_app(void* p) {
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+ osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL);
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+
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+ State _state;
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+ /* init state here */
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+ ValueMutex state_mutex;
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+ if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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+ printf("cannot create mutex\n");
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+ furiac_exit(NULL);
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+ }
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+
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+ Widget* widget = widget_alloc();
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+
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+ widget_draw_callback_set(widget, render_callback, &state_mutex);
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+ widget_input_callback_set(widget, input_callback, event_queue);
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+
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+ // Open GUI and register widget
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+ GuiApi* gui = (GuiApi*)furi_open("gui");
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+ if(gui == NULL) {
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+ printf("gui is not available\n");
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+ furiac_exit(NULL);
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+ }
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+ gui->add_widget(gui, widget, /* specify UI layer */);
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+
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+ Event event;
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+ while(1) {
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+ osStatus_t event_status = osMessageQueueGet(
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+ event_queue,
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+ &event,
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+ NULL,
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+ /* specify timeout */
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+ );
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+ State* state = (State*)acquire_mutex_block(&state_mutex);
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+
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+ if(event_status == osOK) {
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+ if(event.type == EventTypeKey) {
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+ // press events
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+ if(event.value.input.state && event.value.input.input == InputBack) {
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+ }
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+
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+ if(event.value.input.state && event.value.input.input == InputUp) {
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+ }
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+
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+ if(event.value.input.state && event.value.input.input == InputDown) {
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+ }
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+
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+ if(event.value.input.state && event.value.input.input == InputLeft) {
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+ }
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+
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+ if(event.value.input.state && event.value.input.input == InputRight) {
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+ }
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+
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+ if(event.value.input.input == InputOk) {
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+ }
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+ }
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+ } else {
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+ // event timeout
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+ }
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+
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+ // common code, for example, force update UI
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+ // widget_update(widget);
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+
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+ release_mutex(&state_mutex, state);
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+}
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