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@@ -0,0 +1,81 @@
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+#include <furi.h>
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+#include <furi_hal.h>
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+
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+#include <gui/gui.h>
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+#include <input/input.h>
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+
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+/* Magic happens here -- this file is generated by fbt.
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+ * Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */
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+#include "flipp_pomodoro_icons.h"
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+
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+typedef struct {
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+ uint8_t x, y;
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+} ImagePosition;
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+
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+static ImagePosition image_position = {.x = 0, .y = 0};
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+
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+// Screen is 128x64 px
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+static void app_draw_callback(Canvas* canvas, void* ctx) {
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+ UNUSED(ctx);
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+
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+ canvas_clear(canvas);
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+ canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25);
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+}
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+
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+static void app_input_callback(InputEvent* input_event, void* ctx) {
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+ furi_assert(ctx);
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+
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+ FuriMessageQueue* event_queue = ctx;
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+ furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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+}
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+
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+int32_t flipp_pomodoro_main(void* p) {
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+ UNUSED(p);
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+ FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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+
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+ // Configure view port
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, app_draw_callback, view_port);
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+ view_port_input_callback_set(view_port, app_input_callback, event_queue);
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+
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+ // Register view port in GUI
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ InputEvent event;
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+
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+ bool running = true;
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+ while(running) {
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+ if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
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+ if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
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+ switch(event.key) {
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+ case InputKeyLeft:
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+ image_position.x -= 2;
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+ break;
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+ case InputKeyRight:
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+ image_position.x += 2;
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+ break;
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+ case InputKeyUp:
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+ image_position.y -= 2;
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+ break;
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+ case InputKeyDown:
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+ image_position.y += 2;
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+ break;
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+ default:
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+ running = false;
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+ break;
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+ }
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+ }
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+ }
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+ view_port_update(view_port);
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+ }
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+
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+ view_port_enabled_set(view_port, false);
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+ gui_remove_view_port(gui, view_port);
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+ view_port_free(view_port);
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+ furi_message_queue_free(event_queue);
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+
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+ furi_record_close(RECORD_GUI);
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+
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+ return 0;
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+}
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