Просмотр исходного кода

[FL-1632] Dolphin: feed mini game (#627)

its your bedtime 4 лет назад
Родитель
Сommit
f465220066

+ 2 - 1
applications/applications.c

@@ -29,6 +29,7 @@ extern int32_t lfrfid_app(void* p);
 extern int32_t lfrfid_debug_app(void* p);
 extern int32_t nfc_app(void* p);
 extern int32_t passport_app(void* p);
+extern int32_t food_minigame_app(void* p);
 extern int32_t scene_app(void* p);
 extern int32_t scened_app(void* p);
 extern int32_t storage_test_app(void* p);
@@ -253,7 +254,7 @@ const FlipperApplication FLIPPER_SCENE =
 
 const FlipperApplication FLIPPER_SCENE_APPS[] = {
     {.app = passport_app, .name = "Passport", .stack_size = 1024, .icon = &A_Games_14},
-    {.app = music_player_app, .name = "Music player", .stack_size = 1024, .icon = &A_Plugins_14},
+    {.app = food_minigame_app, .name = "Food minigame", .stack_size = 1024, .icon = &A_Games_14},
 };
 
 const size_t FLIPPER_SCENE_APPS_COUNT = sizeof(FLIPPER_SCENE_APPS) / sizeof(FlipperApplication);

+ 321 - 0
applications/dolphin/games/food.c

@@ -0,0 +1,321 @@
+#include <furi.h>
+#include <gui/gui.h>
+#include "dolphin/dolphin_state.h"
+
+#define MAX_TRIES 3
+#define DISHES_TOTAL 3
+#define LID_POS_MAX 20
+#define TRY_TIMEOUT 10
+
+typedef enum {
+    EventTypeTick,
+    EventTypeKey,
+    EventTypeDeed,
+} EventType;
+
+typedef struct {
+    union {
+        InputEvent input;
+    } value;
+    EventType type;
+} AppEvent;
+
+typedef enum {
+    PlayerChoiceEvent,
+    OpenLootEvent,
+    WinEvent,
+    LooseEvent,
+    FinishedEvent,
+    ExitGameEvent,
+    GameEventTotal,
+} GameEventType;
+
+typedef enum {
+    LootSkeleton,
+    LootFish,
+    LootShit,
+    LootTotalNum,
+} LootIdEnum;
+
+typedef struct {
+    GameEventType current_event;
+    osMessageQueueId_t event_queue;
+    LootIdEnum loot_list[DISHES_TOTAL];
+
+    uint8_t cursor_pos;
+    uint8_t lid_pos;
+    uint8_t timeout;
+    uint8_t try;
+
+    bool selected;
+    bool deed;
+
+} GameState;
+
+typedef struct {
+    const Icon* f;
+    const Icon* b;
+} LootGfx;
+
+static const Icon* letters[DISHES_TOTAL] = {&I_letterA_10x10, &I_letterB_10x10, &I_letterC_10x10};
+
+static const LootGfx loot[LootTotalNum] = {
+    [LootSkeleton] =
+        {
+            .f = &I_skeleton_25x17,
+            .b = &I_blackskeleton_25x17,
+        },
+    [LootFish] =
+        {
+            .f = &I_fish_25x17,
+            .b = &I_blackfish_25x17,
+        },
+    [LootShit] =
+        {
+            .f = &I_shit_25x17,
+            .b = &I_blackshit_25x17,
+        },
+};
+
+static void input_callback(InputEvent* input_event, void* ctx) {
+    osMessageQueueId_t event_queue = ctx;
+    AppEvent event;
+    event.type = EventTypeKey;
+    event.value.input = *input_event;
+    osMessageQueuePut(event_queue, &event, 0, osWaitForever);
+}
+
+static void draw_dish(Canvas* canvas, GameState* state, uint8_t x, uint8_t y, uint8_t id) {
+    bool active = state->cursor_pos == id;
+    bool opened = state->current_event == OpenLootEvent && active;
+
+    canvas_set_bitmap_mode(canvas, true);
+    canvas_set_color(canvas, ColorBlack);
+
+    if(active) {
+        canvas_draw_icon(canvas, x, y, &I_active_plate_48x18);
+    }
+
+    if(opened) {
+        state->lid_pos = CLAMP(state->lid_pos + 1, LID_POS_MAX, 0);
+    }
+
+    uint8_t lid_pos = (y - 17) - (opened ? state->lid_pos : 0);
+
+    canvas_draw_icon(canvas, x + 3, y - 6, &I_plate_42x19);
+
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].b);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_icon(canvas, x + 11, y - 10, loot[state->loot_list[id]].f);
+
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_icon(canvas, x + 6, lid_pos, &I_blacklid_36x27);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_icon(canvas, x + 6, lid_pos, &I_lid_36x27);
+    canvas_set_bitmap_mode(canvas, false);
+
+    canvas_draw_icon(canvas, x + 19, y + 8, letters[id]);
+}
+
+static void draw_dishes_scene(Canvas* canvas, GameState* state) {
+    uint8_t tries_left = MAX_TRIES - state->try;
+    for(size_t i = 0; i < MAX_TRIES; i++) {
+        if(i < tries_left) {
+            canvas_draw_disc(canvas, 5 + i * 8, 5, 2);
+        } else {
+            canvas_draw_circle(canvas, 5 + i * 8, 5, 2);
+        }
+    }
+
+    for(size_t i = 0; i < DISHES_TOTAL; i++) {
+        draw_dish(canvas, state, i * 40, i % 2 ? 26 : 44, i);
+    }
+}
+
+static void render_callback(Canvas* canvas, void* ctx) {
+    GameState* state = (GameState*)acquire_mutex((ValueMutex*)ctx, 25);
+    canvas_clear(canvas);
+
+    switch(state->current_event) {
+    case WinEvent:
+        canvas_draw_str(canvas, 30, 30, "Dolphin_happy.png");
+        break;
+    case LooseEvent:
+        canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignCenter, "Try again!");
+        break;
+    case ExitGameEvent:
+        break;
+    case FinishedEvent:
+        break;
+    default:
+        draw_dishes_scene(canvas, state);
+        break;
+    }
+
+    release_mutex((ValueMutex*)ctx, state);
+}
+static void reset_lid_pos(GameState* state) {
+    state->selected = false;
+    state->lid_pos = 0;
+}
+
+void dolphin_food_deed(GameState* state) {
+    furi_assert(state);
+    AppEvent event;
+    event.type = EventTypeDeed;
+    furi_check(osMessageQueuePut(state->event_queue, &event, 0, osWaitForever) == osOK);
+}
+
+static void reset_loot_array(GameState* state) {
+    for(size_t i = 0; i < LootTotalNum; i++) {
+        state->loot_list[i] = i;
+    }
+
+    for(size_t i = 0; i < LootTotalNum; i++) {
+        int temp = state->loot_list[i];
+        int r_idx = rand() % LootTotalNum;
+
+        state->loot_list[i] = state->loot_list[r_idx];
+        state->loot_list[r_idx] = temp;
+    }
+}
+
+static bool selected_is_food(GameState* state) {
+    return state->loot_list[state->cursor_pos] == LootFish;
+}
+
+static bool tries_exceed(GameState* state) {
+    return state->try == MAX_TRIES;
+}
+
+static bool timeout_exceed(GameState* state) {
+    return state->timeout == TRY_TIMEOUT;
+}
+
+static void gamestate_update(GameState* state, DolphinState* dolphin_state) {
+    switch(state->current_event) {
+    case PlayerChoiceEvent:
+        if(state->selected) {
+            state->current_event = OpenLootEvent;
+        }
+        break;
+    case OpenLootEvent:
+        state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
+        if(timeout_exceed(state)) {
+            state->timeout = 0;
+            state->current_event = selected_is_food(state) ? WinEvent : LooseEvent;
+            state->deed = selected_is_food(state);
+        }
+        break;
+    case LooseEvent:
+        state->timeout = CLAMP(state->timeout + 1, TRY_TIMEOUT, 0);
+        if(timeout_exceed(state)) {
+            state->timeout = 0;
+            state->current_event = FinishedEvent;
+        }
+        break;
+    case WinEvent:
+        if(state->deed) {
+            dolphin_food_deed(state);
+        }
+        break;
+    case FinishedEvent:
+        reset_lid_pos(state);
+        reset_loot_array(state);
+
+        state->try++;
+        state->current_event = tries_exceed(state) ? ExitGameEvent : PlayerChoiceEvent;
+        break;
+
+    default:
+        break;
+    }
+}
+
+static void food_minigame_controls(GameState* state, AppEvent* event) {
+    furi_assert(state);
+    furi_assert(event);
+
+    if(event->value.input.key == InputKeyRight) {
+        if(state->current_event == PlayerChoiceEvent) {
+            state->cursor_pos = CLAMP(state->cursor_pos + 1, DISHES_TOTAL - 1, 0);
+        }
+    } else if(event->value.input.key == InputKeyLeft) {
+        if(state->current_event == PlayerChoiceEvent) {
+            state->cursor_pos = CLAMP(state->cursor_pos - 1, DISHES_TOTAL - 1, 0);
+        }
+    } else if(event->value.input.key == InputKeyOk) {
+        switch(state->current_event) {
+        case PlayerChoiceEvent:
+            state->selected = true;
+            break;
+        case WinEvent:
+            state->current_event = FinishedEvent;
+            break;
+        default:
+            break;
+        }
+    }
+}
+
+int32_t food_minigame_app(void* p) {
+    GameState* state = furi_alloc(sizeof(GameState));
+    DolphinState* dolphin_state = dolphin_state_alloc();
+    dolphin_state_load(dolphin_state);
+
+    ValueMutex state_mutex;
+
+    state->event_queue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
+
+    furi_check(state->event_queue);
+
+    if(!init_mutex(&state_mutex, state, sizeof(GameState*))) {
+        printf("[Food minigame] cannot create mutex\r\n");
+        return 0;
+    }
+
+    ViewPort* view_port = view_port_alloc();
+
+    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
+    view_port_input_callback_set(view_port, input_callback, state->event_queue);
+
+    Gui* gui = furi_record_open("gui");
+    gui_add_view_port(gui, view_port, GuiLayerFullscreen);
+
+    reset_loot_array(state);
+
+    AppEvent event;
+    while(1) {
+        osStatus_t event_status = osMessageQueueGet(state->event_queue, &event, NULL, 100);
+        if(event_status == osOK) {
+            if(event.type == EventTypeKey && event.value.input.type == InputTypeShort) {
+                food_minigame_controls(state, &event);
+
+                if(event.value.input.key == InputKeyBack) {
+                    break;
+                }
+            } else if(event.type == EventTypeDeed) {
+                dolphin_state_on_deed(dolphin_state, DolphinDeedIButtonRead);
+                dolphin_state_save(dolphin_state);
+                state->deed = false;
+            }
+        }
+
+        if(state->current_event == ExitGameEvent) {
+            break;
+        }
+        gamestate_update(state, dolphin_state);
+        view_port_update(view_port);
+    }
+
+    gui_remove_view_port(gui, view_port);
+    view_port_free(view_port);
+    furi_record_close("gui");
+    delete_mutex(&state_mutex);
+    osMessageQueueDelete(state->event_queue);
+    dolphin_state_free(dolphin_state);
+    free(state);
+
+    return 0;
+}

+ 1 - 1
applications/dolphin/scenes/assets/items.c

@@ -228,6 +228,6 @@ void console_callback(Canvas* canvas, void* s) {
     furi_assert(s);
     SceneState* state = s;
     if(state->use_pending) {
-        dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[1]);
+        dolphin_scene_start_app(state, &FLIPPER_SCENE_APPS[0]);
     }
 }

+ 52 - 0
assets/compiled/assets_icons.c

@@ -143,6 +143,45 @@ const uint8_t *_I_FX_Bang_32x6[] = {_I_FX_Bang_32x6_0};
 const uint8_t _I_DolphinFirstStart3_57x48_0[] = {0x00,0x00,0x00,0x80,0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0xC0,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x04,0x00,0x00,0xF8,0x03,0x01,0x00,0x00,0x08,0x00,0x00,0x04,0xBC,0x00,0x00,0x00,0x10,0x00,0x00,0x02,0xC0,0x00,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x01,0x00,0x00,0x20,0x00,0x00,0x02,0x00,0x02,0x00,0x38,0x40,0x00,0x00,0x02,0x00,0x04,0x00,0x3E,0x40,0x00,0x00,0xF4,0x03,0x08,0x80,0x07,0x80,0x00,0x00,0x5C,0x0D,0x10,0xE0,0x01,0x80,0x00,0x00,0xA8,0x3A,0x20,0xE0,0x00,0x00,0x01,0x00,0x58,0x55,0x00,0xC0,0x01,0x00,0x01,0x00,0xB0,0xAA,0x00,0x80,0x07,0x00,0x01,0x00,0x60,0x55,0x01,0x00,0x1E,0x00,0x01,0x0E,0xC0,0xAA,0x02,0xE0,0x5C,0x00,0x01,0x11,0x80,0x55,0x05,0x00,0xA9,0x00,0x01,0x21,0x00,0xAB,0x0A,0x00,0x56,0x07,0x01,0x41,0x00,0x56,0x15,0x00,0xEC,0x08,0x01,0x81,0x00,0xBF,0x2A,0x00,0x34,0x08,0x01,0x01,0xF1,0xC0,0x57,0x00,0x0C,0x08,0x01,0x02,0x0A,0x00,0xBE,0x00,0x04,0x08,0x01,0x02,0x06,0x00,0x78,0x83,0x02,0x04,0x01,0x02,0x0C,0x00,0xF0,0x7F,0x01,0x04,0x01,0x02,0xF4,0x01,0xFE,0x81,0x00,0x04,0x01,0x04,0x08,0xFF,0x6B,0x40,0x00,0x02,0x01,0x04,0x88,0x55,0x1D,0x40,0x00,0x02,0x01,0x04,0x50,0xAA,0x06,0x20,0x00,0x02,0x01,0x04,0x30,0xD4,0x01,0x20,0x00,0x01,0x01,0x04,0x10,0x68,0x00,0x10,0x00,0x01,0x01,0x04,0x18,0x18,0x00,0x10,0x00,0x01,0x01,0x08,0x18,0x06,0x80,0x10,0x00,0x01,0x01,0x08,0xE8,0x01,0x60,0x08,0x80,0x00,0x01,0x08,0x08,0x00,0x18,0x08,0x80,0x00,0x00,0x08,0x10,0x00,0x06,0x08,0x80,0x00,0x00,0x08,0x60,0xE0,0x01,0x08,0x80,0x00,0x00,0x08,0x80,0x1F,0x00,0x08,0x80,0x00,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x08,0x80,0x04,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x01,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x00,0x01,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x02,0x00,0x10,0x80,0x00,0x00,0x04,0x00,0x06,0x00,};
 const uint8_t *_I_DolphinFirstStart3_57x48[] = {_I_DolphinFirstStart3_57x48_0};
 
+const uint8_t _I_blackfish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x1F,0x00,0x00,0x00,0x3F,0x80,0x01,0x80,0xFF,0xE0,0x01,0xE0,0xFF,0xF0,0x01,0xF0,0xFF,0xF3,0x01,0xF8,0xFF,0xFF,0x00,0xFC,0xFF,0xFF,0x00,0xFF,0xFF,0x7F,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x00,0xFF,0xFF,0xFF,0x01,0xFE,0xFF,0xFB,0x01,0xF8,0xFF,0xF1,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
+const uint8_t *_I_blackfish_25x17[] = {_I_blackfish_25x17_0};
+
+const uint8_t _I_blacklid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0xF8,0xFF,0x01,0x00,0x00,0xFE,0xFF,0x07,0x00,0x80,0xFF,0xFF,0x1F,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0xE0,0xFF,0xFF,0x7F,0x00,0xF0,0xFF,0xFF,0xFF,0x00,0xF8,0xFF,0xFF,0xFF,0x01,0xFC,0xFF,0xFF,0xFF,0x03,0xFC,0xFF,0xFF,0xFF,0x03,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFF,0xFF,0xFF,0xFF,0x0F,0xFE,0xFF,0xFF,0xFF,0x07,0xFE,0xFF,0xFF,0xFF,0x07,0xFC,0xFF,0xFF,0xFF,0x03,0xF0,0xFF,0xFF,0xFF,0x00,0xC0,0xFF,0xFF,0x3F,0x00,0x00,0xFC,0xFF,0x03,0x00,};
+const uint8_t *_I_blacklid_36x27[] = {_I_blacklid_36x27_0};
+
+const uint8_t _I_skeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x10,0x25,0xC0,0x00,0x08,0x49,0xA1,0x00,0x68,0x4A,0x92,0x00,0x64,0x4A,0x52,0x00,0x64,0xFE,0x5F,0x00,0x08,0x4A,0x92,0x00,0x08,0x4A,0xA1,0x00,0x10,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
+const uint8_t *_I_skeleton_25x17[] = {_I_skeleton_25x17_0};
+
+const uint8_t _I_letterB_10x10_0[] = {0xFF,0x03,0x01,0x02,0x39,0x02,0x49,0x02,0x39,0x02,0x49,0x02,0x49,0x02,0x39,0x02,0x01,0x02,0xFF,0x03,};
+const uint8_t *_I_letterB_10x10[] = {_I_letterB_10x10_0};
+
+const uint8_t _I_shit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xA0,0x00,0x00,0x00,0x30,0x01,0x00,0x00,0x18,0x01,0x00,0x00,0x0F,0x01,0x00,0x80,0x00,0x07,0x00,0x80,0xC0,0x08,0x00,0xC0,0x03,0x08,0x00,0x20,0x06,0x1E,0x00,0x20,0x30,0x13,0x00,0x20,0x00,0x10,0x00,0xC0,0x00,0x18,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
+const uint8_t *_I_shit_25x17[] = {_I_shit_25x17_0};
+
+const uint8_t _I_letterC_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x09,0x02,0x09,0x02,0x49,0x02,0x31,0x02,0x01,0x02,0xFF,0x03,};
+const uint8_t *_I_letterC_10x10[] = {_I_letterC_10x10_0};
+
+const uint8_t _I_active_plate_48x18_0[] = {0x08,0x00,0x00,0x00,0x00,0x10,0x0C,0x00,0x00,0x00,0x00,0x30,0x06,0x00,0x00,0x00,0x00,0x60,0x06,0x00,0x00,0x00,0x00,0x60,0x07,0x00,0x00,0x00,0x00,0xE0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x0F,0x00,0x00,0x00,0x00,0xF0,0x1F,0x00,0x00,0x00,0x00,0xF8,0x3E,0x00,0x00,0x00,0x00,0x7C,0x7E,0x00,0x00,0x00,0x00,0x7E,0xFC,0x01,0x00,0x00,0x80,0x3F,0xF8,0x0F,0x00,0x00,0xF0,0x1F,0xF0,0x7F,0x00,0x00,0xFE,0x0F,0xE0,0xFF,0xFF,0xFF,0xFF,0x07,0x80,0xFF,0xFF,0xFF,0xFF,0x01,0x00,0xFE,0xFF,0xFF,0x7F,0x00,0x00,0xF0,0xFF,0xFF,0x0F,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,};
+const uint8_t *_I_active_plate_48x18[] = {_I_active_plate_48x18_0};
+
+const uint8_t _I_fish_25x17_0[] = {0x00,0x0E,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x21,0x80,0x01,0x80,0xCD,0x60,0x01,0x60,0xC0,0x10,0x01,0x10,0x00,0x13,0x01,0x08,0x00,0x8C,0x00,0xC4,0x00,0x88,0x00,0xE3,0x00,0x40,0x00,0xE1,0x00,0x80,0x00,0x03,0x00,0x80,0x00,0x01,0x00,0x0C,0x01,0x0E,0x00,0x1B,0x01,0x38,0xC0,0x71,0x01,0xE0,0x7F,0xC0,0x01,0x00,0x3F,0x00,0x00,0x00,0x3C,0x00,0x00,};
+const uint8_t *_I_fish_25x17[] = {_I_fish_25x17_0};
+
+const uint8_t _I_blackshit_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0xF8,0x01,0x00,0x00,0xFF,0x01,0x00,0x80,0xFF,0x07,0x00,0x80,0xFF,0x0F,0x00,0xC0,0xFF,0x0F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xE0,0xFF,0x1F,0x00,0xC0,0xFF,0x1F,0x00,0x80,0xFF,0x0F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
+const uint8_t *_I_blackshit_25x17[] = {_I_blackshit_25x17_0};
+
+const uint8_t _I_lid_36x27_0[] = {0x00,0x80,0x1F,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x80,0x1F,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xC0,0x3F,0x00,0x00,0x00,0x38,0xCF,0x01,0x00,0x00,0x06,0x00,0x06,0x00,0x80,0x01,0x00,0x18,0x00,0x40,0x00,0x80,0x21,0x00,0x20,0x00,0x00,0x46,0x00,0x10,0x00,0x00,0x8C,0x00,0x08,0x00,0x00,0x18,0x01,0x04,0x00,0x00,0x38,0x02,0x04,0x00,0x00,0x70,0x02,0x02,0x00,0x00,0x70,0x04,0x02,0x00,0x00,0xE0,0x04,0x01,0x00,0x00,0xE0,0x08,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x01,0x00,0x00,0xC0,0x09,0x02,0x00,0x00,0xC0,0x07,0x02,0x00,0x00,0xC0,0x07,0x0C,0x00,0x00,0xE0,0x03,0x30,0x00,0x00,0xF0,0x00,0xC0,0x03,0x00,0x3C,0x00,0x00,0xFC,0xFF,0x03,0x00,};
+const uint8_t *_I_lid_36x27[] = {_I_lid_36x27_0};
+
+const uint8_t _I_blackskeleton_25x17_0[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0xF0,0x25,0xC0,0x00,0xF8,0x49,0xE1,0x00,0xF8,0x4B,0xF2,0x00,0xFC,0x4B,0x72,0x00,0xFC,0xFF,0x7F,0x00,0xF8,0x4B,0xF2,0x00,0xF8,0x4B,0xE1,0x00,0xF0,0x29,0xC0,0x00,0xE0,0x04,0x00,0x00,};
+const uint8_t *_I_blackskeleton_25x17[] = {_I_blackskeleton_25x17_0};
+
+const uint8_t _I_letterA_10x10_0[] = {0xFF,0x03,0x01,0x02,0x31,0x02,0x49,0x02,0x79,0x02,0x49,0x02,0x49,0x02,0x49,0x02,0x01,0x02,0xFF,0x03,};
+const uint8_t *_I_letterA_10x10[] = {_I_letterA_10x10_0};
+
+const uint8_t _I_plate_42x19_0[] = {0x00,0xF0,0xFF,0x3F,0x00,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x04,0x00,0x00,0x00,0x80,0x00,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x01,0x02,0x00,0x00,0x00,0x00,0x01,0x04,0x00,0x00,0x00,0x80,0x00,0x08,0x00,0x00,0x00,0x40,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0xC0,0x01,0x00,0x00,0x0E,0x00,0x00,0x0E,0x00,0xC0,0x01,0x00,0x00,0xF0,0xFF,0x3F,0x00,0x00,};
+const uint8_t *_I_plate_42x19[] = {_I_plate_42x19_0};
+
 const uint8_t _I_PassportBottom_128x17_0[] = {0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0x34,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x2C,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x95,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0xA8,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x9A,0xF2,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x8F,0xF9,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x0D,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x05,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x05,0xF2,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x05,0xFA,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x1F,0x09,0x79,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0x55,0xD5,0x80,0x55,0xD5,0x00,0xF3,0xCC,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x6A,0x00,0xAB,0x6A,0x00,0x06,0x86,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x3F,0x00,0xFE,0x3F,0x00,0xFC,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,};
 const uint8_t *_I_PassportBottom_128x17[] = {_I_PassportBottom_128x17_0};
 
@@ -821,6 +860,19 @@ const Icon I_Flipper_young_80x60 = {.width=80,.height=60,.frame_count=1,.frame_r
 const Icon I_BigBurger_24x24 = {.width=24,.height=24,.frame_count=1,.frame_rate=0,.frames=_I_BigBurger_24x24};
 const Icon I_FX_Bang_32x6 = {.width=32,.height=6,.frame_count=1,.frame_rate=0,.frames=_I_FX_Bang_32x6};
 const Icon I_DolphinFirstStart3_57x48 = {.width=57,.height=48,.frame_count=1,.frame_rate=0,.frames=_I_DolphinFirstStart3_57x48};
+const Icon I_blackfish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackfish_25x17};
+const Icon I_blacklid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_blacklid_36x27};
+const Icon I_skeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_skeleton_25x17};
+const Icon I_letterB_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterB_10x10};
+const Icon I_shit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_shit_25x17};
+const Icon I_letterC_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterC_10x10};
+const Icon I_active_plate_48x18 = {.width=48,.height=18,.frame_count=1,.frame_rate=0,.frames=_I_active_plate_48x18};
+const Icon I_fish_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_fish_25x17};
+const Icon I_blackshit_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackshit_25x17};
+const Icon I_lid_36x27 = {.width=36,.height=27,.frame_count=1,.frame_rate=0,.frames=_I_lid_36x27};
+const Icon I_blackskeleton_25x17 = {.width=25,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_blackskeleton_25x17};
+const Icon I_letterA_10x10 = {.width=10,.height=10,.frame_count=1,.frame_rate=0,.frames=_I_letterA_10x10};
+const Icon I_plate_42x19 = {.width=42,.height=19,.frame_count=1,.frame_rate=0,.frames=_I_plate_42x19};
 const Icon I_PassportBottom_128x17 = {.width=128,.height=17,.frame_count=1,.frame_rate=0,.frames=_I_PassportBottom_128x17};
 const Icon I_DoorLeft_8x56 = {.width=8,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLeft_8x56};
 const Icon I_DoorLocked_10x56 = {.width=10,.height=56,.frame_count=1,.frame_rate=0,.frames=_I_DoorLocked_10x56};

+ 13 - 0
assets/compiled/assets_icons.h

@@ -39,6 +39,19 @@ extern const Icon I_Flipper_young_80x60;
 extern const Icon I_BigBurger_24x24;
 extern const Icon I_FX_Bang_32x6;
 extern const Icon I_DolphinFirstStart3_57x48;
+extern const Icon I_blackfish_25x17;
+extern const Icon I_blacklid_36x27;
+extern const Icon I_skeleton_25x17;
+extern const Icon I_letterB_10x10;
+extern const Icon I_shit_25x17;
+extern const Icon I_letterC_10x10;
+extern const Icon I_active_plate_48x18;
+extern const Icon I_fish_25x17;
+extern const Icon I_blackshit_25x17;
+extern const Icon I_lid_36x27;
+extern const Icon I_blackskeleton_25x17;
+extern const Icon I_letterA_10x10;
+extern const Icon I_plate_42x19;
 extern const Icon I_PassportBottom_128x17;
 extern const Icon I_DoorLeft_8x56;
 extern const Icon I_DoorLocked_10x56;

BIN
assets/icons/FoodMinigame/active_plate_48x18.png


BIN
assets/icons/FoodMinigame/blackfish_25x17.png


BIN
assets/icons/FoodMinigame/blacklid_36x27.png


BIN
assets/icons/FoodMinigame/blackshit_25x17.png


BIN
assets/icons/FoodMinigame/blackskeleton_25x17.png


BIN
assets/icons/FoodMinigame/fish_25x17.png


BIN
assets/icons/FoodMinigame/letterA_10x10.png


BIN
assets/icons/FoodMinigame/letterB_10x10.png


BIN
assets/icons/FoodMinigame/letterC_10x10.png


BIN
assets/icons/FoodMinigame/lid_36x27.png


BIN
assets/icons/FoodMinigame/plate_42x19.png


BIN
assets/icons/FoodMinigame/shit_25x17.png


BIN
assets/icons/FoodMinigame/skeleton_25x17.png