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@@ -13,12 +13,7 @@ typedef void (*TransitionCallback)(int from, int to, void*);
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typedef struct Scene Scene;
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typedef struct SceneManager SceneManager;
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-Scene* scene_alloc(
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- RenderCallback render_callback,
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- TickCallback tick_callback,
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- InputCallback input_callback,
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- TransitionCallback transition_callback,
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- void* context);
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+Scene* scene_alloc(RenderCallback render_callback, TickCallback tick_callback, InputCallback input_callback, TransitionCallback transition_callback, void* context);
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void scene_destroy(Scene* s);
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SceneManager* scene_manager_alloc_auto();
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@@ -30,4 +25,4 @@ void scene_manager_register_scene(SceneManager* sm, int id, Scene* scene);
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void scene_manager_set_scene(SceneManager* sm, int id);
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void scene_manager_tick(SceneManager* sm);
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int scene_manager_get_current_scene_id(SceneManager* sm);
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-bool scene_manager_has_scene(SceneManager* sm);
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+bool scene_manager_has_scene(SceneManager* sm);
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