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Fix Frozen `OK` Button, Closes #1

Esteban Fuentealba 2 лет назад
Родитель
Сommit
f1efb9e5db
6 измененных файлов с 6 добавлено и 6 удалено
  1. 2 2
      README.md
  2. 2 2
      README_es.md
  3. BIN
      docs/images/GPIO-GBPIN.png
  4. BIN
      docs/images/GPIO-GBPIN_light.png
  5. BIN
      docs/images/cut-cable.png
  6. 2 2
      views/trade.hpp

+ 2 - 2
README.md

@@ -196,8 +196,8 @@ The pins should be connected as follows:
 | Cable Game Link (Socket) | Flipper Zero GPIO |
 | ------------------------ | ----------------- |
 | 6 (GND)                  | 8 (GND)           |
-| 5 (CLK)                  | 7 (C3)            |
-| 3 (SI)                   | 6 (B2)            |
+| 5 (CLK)                  | 6 (B2)            |
+| 3 (SI)                   | 7 (C3)            |
 | 2 (SO)                   | 5 (B3)            |
 
 ## Connect to Flipper Zero without Socket PortData EXT Link

+ 2 - 2
README_es.md

@@ -190,8 +190,8 @@ Se deben conectar los Pines de la siguiente manera
 | Cable Game Link (Socket) | Flipper Zero GPIO |
 | ------------------------ | ----------------- |
 | 6 (GND)                  | 8 (GND)           |
-| 5 (CLK)                  | 7 (C3)            |
-| 3 (SI)                   | 6 (B2)            |
+| 5 (CLK)                  | 6 (B2)            |
+| 3 (SI)                   | 7 (C3)            |
 | 2 (SO)                   | 5 (B3)            |
 
 

BIN
docs/images/GPIO-GBPIN.png


BIN
docs/images/GPIO-GBPIN_light.png


BIN
docs/images/cut-cable.png


+ 2 - 2
views/trade.hpp

@@ -9,8 +9,8 @@
 #include <gui/view.h>
 #include <gui/view_dispatcher.h>
 
-#define GAME_BOY_CLK gpio_ext_pc3
-#define GAME_BOY_SI gpio_ext_pb2
+#define GAME_BOY_CLK gpio_ext_pb2
+#define GAME_BOY_SI gpio_ext_pc3
 #define GAME_BOY_SO gpio_ext_pb3
 
 #define DELAY_MICROSECONDS 15