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@@ -23,7 +23,7 @@ int32_t game_app(void* p) {
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game_context = malloc(game.context_size);
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game_context = malloc(game.context_size);
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game_manager_game_context_set(game_manager, game_context);
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game_manager_game_context_set(game_manager, game_context);
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}
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}
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- game.start(game_manager, NULL);
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+ game.start(game_manager, game_context);
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GameEngineSettings settings = game_engine_settings_init();
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GameEngineSettings settings = game_engine_settings_init();
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settings.fps = 60.0f;
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settings.fps = 60.0f;
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