@@ -75,7 +75,7 @@ void scene_items_on_enter(void* context) {
// Add a bogus item - this lets the user still access the Action menu to import, etc
action_menu_add_item(
menu,
- "<Empty>",
+ "<Empty, Hold Right>",
EMPTY_ACTION_INDEX,
scene_items_item_callback,
ActionMenuItemTypeGroup,