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@@ -0,0 +1,89 @@
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+#include <furi.h>
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+#include <gui/gui.h>
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+
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+const GpioPin* const pin_leds[] = {
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+ &gpio_ext_pa7,
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+ &gpio_ext_pa6,
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+ &gpio_ext_pa4,
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+ &gpio_ext_pb3,
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+ &gpio_ext_pb2,
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+ &gpio_ext_pc3,
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+ &gpio_swclk,
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+ &gpio_swdio,
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+ &gpio_usart_tx,
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+ &gpio_usart_rx,
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+ &gpio_ext_pc1,
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+ &gpio_ext_pc0,
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+ &gpio_ibutton,
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+};
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+
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+uint32_t speed = 80;
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+
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+const GpioPin* const pin_back = &gpio_button_back;
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+
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+static void my_draw_callback(Canvas* canvas, void* context) {
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+ UNUSED(context);
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+ canvas_set_font(canvas, FontPrimary);
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+ canvas_draw_str(canvas, 5, 8, "GPIO BADGE");
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+}
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+
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+static void my_input_callback(InputEvent* event, void* context) {
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+ UNUSED(context);
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+ if(event->type == InputTypePress) {
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+ uint32_t last_speed = speed;
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+ if(event->key == InputKeyLeft) {
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+ speed *= 0.8;
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+ if(speed < 1) {
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+ speed = 1;
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+ }
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+ } else if(event->key == InputKeyRight) {
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+ speed *= 1.2;
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+ if(speed < last_speed + 5) {
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+ speed += 5;
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+ }
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+ }
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+ }
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+}
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+
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+int gpio_diag_lights_app(void* p) {
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+ UNUSED(p);
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+
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+ Gui* gui = furi_record_open(RECORD_GUI);
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+ ViewPort* view_port = view_port_alloc();
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+ view_port_draw_callback_set(view_port, my_draw_callback, NULL);
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+ view_port_input_callback_set(view_port, my_input_callback, NULL);
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+ gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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+
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+ for(size_t i = 0; i < COUNT_OF(pin_leds); i++) {
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+ furi_hal_gpio_init_simple(pin_leds[i], GpioModeOutputPushPull);
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+ }
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+
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+ int i = 0;
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+ int d = 1;
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+ do {
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+ furi_hal_gpio_write(pin_leds[i], true);
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+ furi_delay_ms(speed);
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+ furi_hal_gpio_write(pin_leds[i], false);
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+ i += d;
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+ if(i == COUNT_OF(pin_leds) || i < 0) {
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+ if(i < 1)
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+ i++;
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+ else
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+ i--;
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+ d = d * -1;
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+ }
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+
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+ // Hold the back button to exit (since we only scan it when restarting loop).
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+ } while(furi_hal_gpio_read(pin_back));
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+
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+ // Typically when a pin is no longer in use, it is set to analog mode.
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+ // but we need to use open drain for the 1Wire pin.
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+ for(size_t i = 0; i < COUNT_OF(pin_leds); i++) {
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+ furi_hal_gpio_init_simple(pin_leds[i], GpioModeAnalog);
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+ }
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+ furi_hal_gpio_init_simple(&gpio_ibutton, GpioModeOutputOpenDrain);
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+
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+ // Remove the directions from the screen.
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+ gui_remove_view_port(gui, view_port);
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+ return 0;
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+}
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